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gordonfreemanasd
100+ Posts
Posts: 171 Joined: Fri Sep 03, 2010 9:35 am
Post
by gordonfreemanasd » Wed Jan 19, 2011 2:36 pm
The noob called <-zmm->whyme assraped the server,Xseba and The Cool Man saw this...
I hate bronies.
I hate furries.
Problem?
kingshadz
50+ Posts
Posts: 68 Joined: Fri Sep 03, 2010 3:41 am
Post
by kingshadz » Thu Jan 20, 2011 11:17 pm
OS Paged Pool Memory Low... lulz
gordonfreemanasd
100+ Posts
Posts: 171 Joined: Fri Sep 03, 2010 9:35 am
Post
by gordonfreemanasd » Fri Jan 21, 2011 5:03 pm
kingshadz wrote: OS Paged Pool Memory Low... lulz
OVER 9000 barrelsw would lag you too..
therefor
Your argument is Invalid.
I hate bronies.
I hate furries.
Problem?
Furry Hell
100+ Posts
Posts: 212 Joined: Sun Nov 21, 2010 4:56 am
Location: Approximately OVER 9000 Light Years away
Post
by Furry Hell » Fri Jan 21, 2011 6:48 pm
... I want To Belive You But There Is a Percentage That You Noclip'd Away and used a script to spawn alot of barrels and ignite them
Pretty Simple
Code: Select all
Say !explosivedrum // I use This But It Dose Get LAZY
wait 3;ent_Setname bomb //Use The Waits Cause The Explosive Drum Has A delay Of spawning very small i learned :D
wait 5;say !explosivedrum
wait 6;ent_Setname Bomb_2
wait 7;say !explosivedrum
wait 8;ent_Setname Bomb_2
wait 10;ent_fire bomb addoutput "onhealthchanged Bomb_2,ignite"
wait 11;ent_fire bomb Ignite
and you could make it more simple
Ryan
Former Server Admin
Posts: 1163 Joined: Fri Apr 23, 2010 2:56 am
Location: United Kingdom
Post
by Ryan » Fri Jan 21, 2011 6:52 pm
you messed up big time with your "script"
Nicdel
Server Admin
Posts: 2417 Joined: Sun Apr 11, 2010 4:50 am
Post
by Nicdel » Fri Jan 21, 2011 7:28 pm
OVER 9000 barrelsw would lag you too..
Well that argument isnt valid as the (awesome ._.) source engine cant handle more than 2048 entities. Thats the biggest shit Valve ever invented D:
Ingame: -[SaD]- Nico
gordonfreemanasd
100+ Posts
Posts: 171 Joined: Fri Sep 03, 2010 9:35 am
Post
by gordonfreemanasd » Sat Jan 22, 2011 9:00 am
Nicdel wrote: OVER 9000 barrelsw would lag you too..
Well that argument isnt valid as the (awesome ._.) source engine cant handle more than 2048 entities. Thats the biggest shit Valve ever invented D:
D:< it was a dragon ball Z reference lol...
I hate bronies.
I hate furries.
Problem?
gordonfreemanasd
100+ Posts
Posts: 171 Joined: Fri Sep 03, 2010 9:35 am
Post
by gordonfreemanasd » Sat Jan 22, 2011 9:01 am
Furry Hell wrote: ... I want To Belive You But There Is a Percentage That You Noclip'd Away and used a script to spawn alot of barrels and ignite them
Pretty Simple
Code: Select all
Say !explosivedrum // I use This But It Dose Get LAZY
wait 3;ent_Setname bomb //Use The Waits Cause The Explosive Drum Has A delay Of spawning very small i learned :D
wait 5;say !explosivedrum
wait 6;ent_Setname Bomb_2
wait 7;say !explosivedrum
wait 8;ent_Setname Bomb_2
wait 10;ent_fire bomb addoutput "onhealthchanged Bomb_2,ignite"
wait 11;ent_fire bomb Ignite
and you could make it more simple
1.Learn scripting
2.Ask xseba
4.You fail
5.I missed 3#
I hate bronies.
I hate furries.
Problem?
shadowslayer
1000+ Posts
Posts: 1280 Joined: Fri Sep 03, 2010 8:51 pm
Post
by shadowslayer » Sat Jan 22, 2011 2:44 pm
that screenshot looks so awesome at that angle on the explosions.
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!" -HL2shadowslayer, Area 51 Minecraft
the only reason you shouldnt mess with me
GottZ
50+ Posts
Posts: 51 Joined: Mon Jan 17, 2011 12:04 pm
Post
by GottZ » Mon Jan 24, 2011 3:03 am
shadowslayer wrote: that screenshot looks so awesome at that angle on the explosions.
me likes this moar: