Allstars_v1, v2, v3

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ant_8490
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Re: Allstars_v1, v2, v3

Post by ant_8490 » Thu Mar 07, 2013 7:19 pm

@original topic question...

I'm not going to have multiple version of the same map on the server. If Travis wants to add previous endings or traps from the other maps, he can add it to the latest version.

@everyone else
Allstars3: high fps, good number of traps, unique traps/endings, gets lots of ppl on the server (and keeps them there), is played lots of rounds (not a "play 3 rounds then rtv" map)
..... = A+
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Nightmare-Rex
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Re: Allstars_v1, v2, v3

Post by Nightmare-Rex » Mon Mar 11, 2013 1:52 pm

yea i agree too same way he has to versions af "Area51" map.

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phil_4319
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Re: Allstars_v1, v2, v3

Post by phil_4319 » Mon Mar 11, 2013 3:03 pm

Nightmare-Rex wrote:yea i agree too same way he has to versions af "Area51" map.

You're english is just awesome...!!!
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Peter Brev

Re: Allstars_v1, v2, v3

Post by Peter Brev » Mon Mar 11, 2013 3:08 pm

Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.

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phil_4319
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Re: Allstars_v1, v2, v3

Post by phil_4319 » Mon Mar 11, 2013 4:49 pm

Cpt. Goomba wrote:Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.
Maybe fix the "xtrem" bhop to make it possible for 'normal' players.

I also can't make it with !speed. ...Last 2 platforms too much ;)
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[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

Peter Brev

Re: Allstars_v1, v2, v3

Post by Peter Brev » Mon Mar 11, 2013 5:32 pm

phil_4319 wrote:
Cpt. Goomba wrote:Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.
Maybe fix the "xtrem" bhop to make it possible for 'normal' players.

I also can't make it with !speed. ...Last 2 platforms too much ;)
We won't change extreme bhop.
Unless Travis changes his mind.

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phil_4319
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Re: Allstars_v1, v2, v3

Post by phil_4319 » Tue Mar 12, 2013 10:09 am

Oke. Maybe create a second xtrem bhop Part so it's random...

But all in all the map is perfect for me.. No bugs or something..
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......:::Image:::.....
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소환사의 갈라진 틈에 오신 것을 환영합 니다
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commander fury
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Re: Allstars_v1, v2, v3

Post by commander fury » Tue Mar 12, 2013 12:00 pm

Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.

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Snoap
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Re: Allstars_v1, v2, v3

Post by Snoap » Tue Mar 12, 2013 12:11 pm

Blade wrote:Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.
Travis fixed it in his final version.
Crushed dreams and broken hearts!

Patience is a small price to pay for perfection.

словами не передать

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commander fury
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Re: Allstars_v1, v2, v3

Post by commander fury » Tue Mar 12, 2013 12:17 pm

Snoap wrote:
Blade wrote:Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.
Travis fixed it in his final version.
Ok.

Thanks Travis.
Consider putting it on now ?