tried to fix the waits

[GR]doodleninja
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tried to fix the waits

Post by [GR]doodleninja » Wed Aug 29, 2012 1:01 pm

why does this not work? there need some fix to be done at the waits

Code: Select all

prop_dynamic_create props_lab/blastdoor001c
ent_setname floor
ent_fire floor addoutput "classname lift_example"
ent_fire floor addoutput "origin 1 1 0"
ent_fire floor addoutput "angles 90 0 0"



wait 50; ent_create path_corner
wait 50; ent_fire path_corner addoutput "targetname bottom"
wait 50; ent_fire bottom addoutput "classname lift_example"
wait 50; ent_fire bottom addoutput "target top"
wait 50; ent_fire bottom addoutput "wait 2"
wait 50; ent_fire bottom addoutput "origin 1 1 0"

wait 50; ent_create path_corner
wait 50; ent_fire path_corner addoutput "targetname top"
wait 50; ent_fire top addoutput "classname lift_example"
wait 50; ent_fire top addoutput "target bottom"
wait 50; ent_fire top addoutput "wait 2"
wait 50; ent_fire top addoutput "origin 1 1 500"


wait 50; ent_create func_train
wait 50; ent_fire func_train addoutput "targetname train"
wait 50; ent_fire train addoutput "classname lift_example"
wait 50; ent_fire train addoutput "origin 1 1 0"
wait 50; ent_fire train addoutput "speed 60"
wait 50; ent_fire train addoutput "target top"
wait 50; ent_fire floor setparent train

ent_fire train toggle
ent_fire train startS

[GR]doodleninja
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Joined: Mon Feb 27, 2012 11:08 am

Re: tried to fix the waits

Post by [GR]doodleninja » Wed Aug 29, 2012 1:07 pm

second try

still not working

Code: Select all

prop_dynamic_create props_lab/blastdoor001c
ent_setname floor
ent_fire floor addoutput "classname lift_example"
ent_fire floor addoutput "origin 1 1 0"
ent_fire floor addoutput "angles 90 0 0"


wait 50;

ent_create path_corner
ent_fire path_corner addoutput "targetname bottom"
ent_fire bottom addoutput "classname lift_example"
ent_fire bottom addoutput "target top"
ent_fire bottom addoutput "wait 2"
ent_fire bottom addoutput "origin 1 1 0"



wait 50;

ent_create path_corner
ent_fire path_corner addoutput "targetname top"
ent_fire top addoutput "classname lift_example"
ent_fire top addoutput "target bottom"
ent_fire top addoutput "wait 2"
ent_fire top addoutput "origin 1 1 500"


wait 50;

ent_create func_train
ent_fire func_train addoutput "targetname train"
ent_fire train addoutput "classname lift_example"
ent_fire train addoutput "origin 1 1 0"
ent_fire train addoutput "speed 60"
ent_fire train addoutput "target top"
ent_fire floor setparent train

ent_fire train toggle
ent_fire train startS

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ant_8490
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Location: United States

Re: tried to fix the waits

Post by ant_8490 » Thu Aug 30, 2012 7:41 am

Code: Select all

ent_fire train startS
There is no "startS" entity

Also, waits are wrong.. and since you really havent changed anything go back and start over:
http://www.area51cheatserver.com/data/s ... cTrain.zip
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BrOnyxia
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Re: tried to fix the waits

Post by BrOnyxia » Fri Sep 07, 2012 10:14 am

wait should be like this: first waits could be wait 50;
now if you wanna add more waits you dont write wait 50; again.. if you wanna have 50 more waits you use wait 100;
visit developer wiki site or search into cpp files to find inputs/keyvalues/outputs for the entities you want to use
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