Deathrun_fantasyworld_omega + bossfights

Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sat Jul 21, 2012 12:32 am

This map is not like every other deathrun maps, the traps are really cool and this map include BOSSFIGHTS!!!

Image











Image






Image





Image





Image

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sat Jul 21, 2012 12:33 am

I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.

User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 » Sat Jul 21, 2012 12:34 am

Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sat Jul 21, 2012 12:47 am

fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.

User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 » Sat Jul 21, 2012 2:35 am

Cpt.Travis wrote:
fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.
Well maybe I am not as economically well off as you, bro. I can't stand it when people think I can spare 1000+ dollars for a better gaming pc. I would love it but I don't happen to have that money right now. Anyway, how did you get it to work?
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}

User avatar
Xseba360
Server Admin
Posts: 1663
Joined: Sun Apr 11, 2010 12:26 pm
Location: Poland

Re: Deathrun_fantasyworld_omega + bossfights

Post by Xseba360 » Sat Jul 21, 2012 4:30 am

Cpt.Travis wrote:
fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.
no. hl2/hl2dm uses a 2009 engine. umad?

User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 » Sat Jul 21, 2012 4:42 am

Either way, its not my CPU/RAM or anything that has trouble, it's only my graphics card.
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}

User avatar
FalZen
Former Server Admin
Posts: 1530
Joined: Mon Jan 02, 2012 7:05 am
Location: Unknown

Re: Deathrun_fantasyworld_omega + bossfights

Post by FalZen » Sat Jul 21, 2012 5:25 am

Looks like that shitmap to "Underworld" :(
Image

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sat Jul 21, 2012 6:31 am

Alright I'm done. So I've added alot of new things on this map that differs from the css version.
*Link deleted* I forgot to add the particles in this pack* THIS IS THE NEW LINK WITH PARTICLES:http://speedy.sh/C5Xeb/deathrun-fantasyworld-omega.bsp
I'm probably on tonight for testing.
Last edited by Cpt.Travis on Sun Jul 22, 2012 2:43 am, edited 1 time in total.

User avatar
ant_8490
Site Admin
Posts: 4385
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Deathrun_fantasyworld_omega + bossfights

Post by ant_8490 » Sat Jul 21, 2012 7:19 am

Cpt.Travis wrote:I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.
Did you get them from the creator or were they packed in somewhere?
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
shadowslayer
1000+ Posts
1000+ Posts
Posts: 1280
Joined: Fri Sep 03, 2010 8:51 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by shadowslayer » Sat Jul 21, 2012 6:18 pm

Whoever made that map has good taste.
Spoiler
Show
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sun Jul 22, 2012 1:10 am

ant_8490 wrote:
Cpt.Travis wrote:I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.
Did you get them from the creator or were they packed in somewhere?
The creator had his textures and particles uploaded that's how I got some of them.
This map looks far like one of the best maps out there, it is very intresting and funny.
Full credits to the maker, Ragnara.

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sun Jul 22, 2012 2:44 am

I forgot to add the particles in on the link earlier. I've added them in this version.
http://speedy.sh/C5Xeb/deathrun-fantasyworld-omega.bsp

User avatar
nick_6893
Site Admin
Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by nick_6893 » Sun Jul 22, 2012 5:54 pm

Testing it tonight. We were at the beach today :O

User avatar
nick_6893
Site Admin
Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: Deathrun_fantasyworld_omega + bossfights

Post by nick_6893 » Mon Jul 23, 2012 1:02 am

To many entities are in the map which caused the server to crash.

We will edit it so that it will work hopefully soon.