deathrun_leedle

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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uberleedle
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deathrun_leedle

Post by uberleedle » Mon May 07, 2012 7:02 pm

I've been working in source sdk for past 2 days and this is what I've made :ugeek:
[url]https://steamuserimages-a.akamaihd.net/ ... 0CC930A53/[/img][/spoiler]
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

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myback
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Re: deathrun_leedle

Post by myback » Mon May 07, 2012 7:45 pm

very nice so far, i <3 the barrel part
keep up the good work :)
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Peter B.: half counter fortress team portal life 2

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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Mon May 07, 2012 8:02 pm

Thanks for the feedback :D I try ed to make explosive drums trap pretty hard but still possible ;)
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

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Re: deathrun_leedle

Post by Peter Brev » Tue May 08, 2012 8:03 am

I'll take a look and tell you of all little problems found ^^, other thing : nice map ^^

Peter Brev

Re: deathrun_leedle

Post by Peter Brev » Tue May 08, 2012 10:49 am

I found dat secret ^^

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Re: deathrun_leedle

Post by ThomasBonjj » Tue May 08, 2012 12:09 pm

Left4Freeman60 wrote:I'll take a look and tell you of all little problems found ^^, other thing : nice map ^^
Left4Freeman60 wrote:I found dat secret ^^
Use the ´EDIT´ button please.

I'll also take a look, looks nice when i see the picture.

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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Sat May 26, 2012 2:53 pm

Here is updated version of my map:
.bsp file [url]https://steamuserimages-a.akamaihd.net/ ... FA5616096/[/img][/spoiler]
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

Legend
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Re: deathrun_leedle

Post by Legend » Sat May 26, 2012 4:50 pm

looks nice so far, the only bit that annoys me is the mountains, some textures look stretched but besides that looks epic. remember to add a lot of detail and choose your textures wisely. keep up the good work
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Re: deathrun_leedle

Post by ant_8490 » Mon May 28, 2012 1:13 am

testing tomorrow morning
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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Fri Jun 01, 2012 8:20 pm

DemonX helped me with a map, and it should be now working without any problems. At least I hope yea... :roll: (there was a leak on the map that was causing over 9000 and more problems... :evil: )
Well here are the files:
.bsp http://www.2shared.com/file/CCfsvEgL/de ... eedle.html
.vmf http://www.2shared.com/file/LBpd0SYm/de ... eedle.html
[EDIT]
Ps. Since I suck at mapping :mrgreen: and can't do a working map :oops: Anyone can use this map and change everything in it. You can also give it a different name and delete everything as you wish :twisted:
Thats the reason why I posted vmf file for ;)
Good luck :D
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

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Re: deathrun_leedle

Post by ant_8490 » Fri Jun 01, 2012 11:45 pm

When I tested ur map from before, the main problem was that the combine were not getting teleported to most of the ending rooms
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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Sat Jun 02, 2012 12:02 am

Ill check it tomorrow than but I think I fixed that already in the latest update.
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

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Re: deathrun_leedle

Post by Demon » Sat Jun 02, 2012 6:11 am

ant_8490 wrote:When I tested ur map from before, the main problem was that the combine were not getting teleported to most of the ending rooms
:FacePalm:

Pro tip: Check the map 100 times before you release it.
Pro tip: Make sure you don't make a massive mess when doing your map.
Pro tip: The lowest units you should use is "16"
Pro tip: Only use units smaller than "16" if you are confident and you know what you are doing."
Pro tip: Never do too many displacements. (I know that from my past knowledge, "Rockrun,Baserun.)

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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Sat Jun 02, 2012 11:07 am

Demon wrote:
ant_8490 wrote:When I tested ur map from before, the main problem was that the combine were not getting teleported to most of the ending rooms
:FacePalm:

Pro tip: Check the map 100 times before you release it.
Pro tip: Make sure you don't make a massive mess when doing your map.
Pro tip: The lowest units you should use is "16"
Pro tip: Only use units smaller than "16" if you are confident and you know what you are doing."
Pro tip: Never do too many displacements. (I know that from my past knowledge, "Rockrun,Baserun.)
:FacePalm:
Well I did test it before and I had no problems with it....(do you think I'm some kinda kid that would post something without testing it.... Than well you fail becuase I tested it hundreds of times trying to find problems) And as I said its my first map so Its not gonna be perfect unless you are Gaben or some kinda genius like YOU ARE :o . And Demon your map failed before too so dont start with me you TROLL :evil: (that's for the FacePalm If you didn't notice :roll: )
I'm learning as I do this map which help me find a lot of mistakes I've made. And thanks for the tips but I need a lot more of them and on more advanced level :D
Pro tip: The lowest units you should use is "16"
Umm... what do you mean :?:
Pro tip: Never do too many displacements. (I know that from my past knowledge, "Rockrun,Baserun.)
Yea I've done that too. But its already fixed 8-)
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...

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uberleedle
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Re: deathrun_leedle

Post by uberleedle » Sat Jun 02, 2012 1:06 pm

It should be working now (removed the filter which was probably causing a problem) . Tell me if there are any more problems than I will try a different method to fix it like I did right now.
bsp http://www.2shared.com/file/N8Xv1yhn/de ... eedle.html
vmf http://www.2shared.com/file/TUQ2bNpW/de ... eedle.html
http://www.youtube.com/watch?v=sUMk6qsKEEA
Leedle leedle leedle lee...