
and if they dont stop just bring this

Oh and there isn't such a word spelled "cinda" it's either "Kinda" or "Kind of".Furry Hell wrote:ant or nick to make a new script passed to admins And it is like You have a script to freeze pepole you look at slap or some cinda physical punching or something and burned at the same timeand if they dont stop just bring this
Unkown wrote: Life’s too short to worry about the little things.
Albert Einstein wrote: You do not really understand something unless you can explain it to your grandmother.
You can simply scripty it urselfscript to freeze pepole you look at slap or some cinda physical punching or something and burned at the same time![]()
its was on purpose so blade would say you miss spelled it XDSmacked wrote:Huh? read it twice no clue what you said and you lost me around here...
Oh and there isn't such a word spelled "cinda" it's either "Kinda" or "Kind of".Furry Hell wrote:ant or nick to make a new script passed to admins And it is like You have a script to freeze pepole you look at slap or some cinda physical punching or something and burned at the same timeand if they dont stop just bring this
I do make mistakes too, so i dont mind if anyone else does as well.Furry Hell wrote:its was on purpose so blade would say you miss spelled it XDSmacked wrote:Huh? read it twice no clue what you said and you lost me around here...
Oh and there isn't such a word spelled "cinda" it's either "Kinda" or "Kind of".Furry Hell wrote:ant or nick to make a new script passed to admins And it is like You have a script to freeze pepole you look at slap or some cinda physical punching or something and burned at the same timeand if they dont stop just bring this
player != prop_physics, so noSourceSDKenny wrote:hey, blade is it possible to use the "disablemotion" on a player or do i have to do something like a jail script?
As Ant already mentioned, the commands that works for props, do not work for playersant_8490 wrote:player != prop_physics, so noSourceSDKenny wrote:hey, blade is it possible to use the "disablemotion" on a player or do i have to do something like a jail script?
Nicdel wrote:Just try ent_info player and you will see what inputs you can use. For normal you use a timer to keep a person at the same origin.
*facepalm*SourceSDKenny wrote:you could just make a simple script to parent the person to a barrel
and hide the barrel
and make it a dynamic