Ive been looking in hammer, the site and the valve developer page and i still cannot figure out how to create a "block"
by this i mean something that isnt a prop (Prop_physics) but instead a peice of the map. e.g.
im pretty sure this is possible im just wondering what it would be called, brush_?
fairly interesting topic in my opinion
SourceSDKenny wrote:i will figure it out!!!
and ant they prolly got it from the map, decompile and got the name then just did something to it
Nope... as Ant already said, the "Physbox with Triggertexture" is a result of converting the given Trigger, i.e. in the teleporter.
I would take a screeny to prove it... but aint got time today so i will leaves this to some1 else.
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke
SourceSDKenny wrote:i will figure it out!!!
and ant they prolly got it from the map, decompile and got the name then just did something to it
Nope... as Ant already said, the "Physbox with Triggertexture" is a result of converting the given Trigger, i.e. in the teleporter.
I would take a screeny to prove it... but aint got time today so i will leaves this to some1 else.
is it atleast possible to change the properties of something like that trigger?