Creating... Blocks...

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Creating... Blocks...

Post by SourceSDKenny » Sun Mar 27, 2011 4:18 pm

Ive been looking in hammer, the site and the valve developer page and i still cannot figure out how to create a "block"
by this i mean something that isnt a prop (Prop_physics) but instead a peice of the map. e.g.
Image
Image
im pretty sure this is possible im just wondering what it would be called, brush_?
fairly interesting topic in my opinion
Source:SDKenny
FTW

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Creating... Blocks...

Post by Nicdel » Sun Mar 27, 2011 5:00 pm

doesnt work
Ingame: -[SaD]- Nico

Image

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Sun Mar 27, 2011 5:07 pm

r u sure?
ive seen in area51 where someone created a trigger
Source:SDKenny
FTW

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Creating... Blocks...

Post by Nicdel » Sun Mar 27, 2011 5:13 pm

Well, theres a difference between triggers and brushes.
Ingame: -[SaD]- Nico

Image

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Sun Mar 27, 2011 5:44 pm

its was like a func_physbox with a trigger texture
Source:SDKenny
FTW

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Creating... Blocks...

Post by Nicdel » Sun Mar 27, 2011 5:47 pm

you can try it but its impossible. Have fun
Ingame: -[SaD]- Nico

Image

User avatar
ant_8490
Site Admin
Posts: 4388
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Creating... Blocks...

Post by ant_8490 » Sun Mar 27, 2011 7:37 pm

Someone converted a trigger from the map. It wasnt created by scripting. You can create brushes but u can texture them, as far as i know.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Sun Mar 27, 2011 8:45 pm

i will figure it out!!!
and ant they prolly got it from the map, decompile and got the name then just did something to it
Source:SDKenny
FTW

User avatar
ßlade
Former Server Admin
Posts: 265
Joined: Fri Aug 06, 2010 2:08 pm

Re: Creating... Blocks...

Post by ßlade » Mon Mar 28, 2011 2:52 am

SourceSDKenny wrote:i will figure it out!!!
and ant they prolly got it from the map, decompile and got the name then just did something to it
Nope... as Ant already said, the "Physbox with Triggertexture" is a result of converting the given Trigger, i.e. in the teleporter.
I would take a screeny to prove it... but aint got time today so i will leaves this to some1 else.
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Mon Mar 28, 2011 5:03 pm

ßlade wrote:
SourceSDKenny wrote:i will figure it out!!!
and ant they prolly got it from the map, decompile and got the name then just did something to it
Nope... as Ant already said, the "Physbox with Triggertexture" is a result of converting the given Trigger, i.e. in the teleporter.
I would take a screeny to prove it... but aint got time today so i will leaves this to some1 else.
is it atleast possible to change the properties of something like that trigger?
Source:SDKenny
FTW

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Creating... Blocks...

Post by Nicdel » Tue Mar 29, 2011 8:05 am

Use ent_fire.
Ingame: -[SaD]- Nico

Image

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Tue Mar 29, 2011 5:16 pm

Nicdel wrote:Use ent_fire.
der...
im not an idiot

i wonder if i could change the target so it would tele you to spawn...
wouldnt be to hard
Source:SDKenny
FTW

User avatar
ant_8490
Site Admin
Posts: 4388
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Creating... Blocks...

Post by ant_8490 » Tue Mar 29, 2011 6:32 pm

after its phys-converted, its useless, just a solid block.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Creating... Blocks...

Post by SourceSDKenny » Tue Mar 29, 2011 7:04 pm

ant_8490 wrote:after its phys-converted, its useless, just a solid block.
no im saying to change the teleport target
Source:SDKenny
FTW

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Creating... Blocks...

Post by Nicdel » Wed Mar 30, 2011 8:01 am

The target is a keyvalue of trigger_teleport. A converted trigger is a simple_physics_prop so it doesnt have the keyvalue to do that
Ingame: -[SaD]- Nico

Image