Cpt.Travis wrote:Also I will try to make it abit harder to rush or easier for the combines to catch, but overall combines should be able to stop the rushers, if they know how to play decently.
This version seemed more balanced between the combine/rebel score. IDK if it was just cuz there were better combine or w/e... but it was equal chance for each side to win until the player clip disappeared Usually on v2 it will be like Rebels: 100; Combine: 5
Cpt.Travis wrote:Also I will try to make it abit harder to rush or easier for the combines to catch, but overall combines should be able to stop the rushers, if they know how to play decently.
This version seemed more balanced between the combine/rebel score. IDK if it was just cuz there were better combine or w/e... but it was equal chance for each side to win until the player clip disappeared Usually on v2 it will be like Rebels: 100; Combine: 5
I know it was fucked up, it got to a point where combines only gave out free passes beacause they liked the ending more than the actual deathrun course.