Deathrun_fantasyworld_omega + bossfights

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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Wed Jul 25, 2012 10:50 am

FIX IT ALRDY!!!
I'm currently working on a new deathrun map with a world of warcraft theme :)
I have all the textures and models I need, I just need to start making a wow alike map now.

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fire1000678
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Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 » Wed Jul 25, 2012 10:59 am

Cpt.Travis wrote:FIX IT ALRDY!!!
I'm currently working on a new deathrun map with a world of warcraft theme :)
I have all the textures and models I need, I just need to start making a wow alike map now.
A WoW map. Never thought that was your thing, Travis. Cool, I'm excited for it :3
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ant_8490
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Re: Deathrun_fantasyworld_omega + bossfights

Post by ant_8490 » Wed Jul 25, 2012 7:36 pm

Cpt.Travis wrote:FIX IT ALRDY!!!
IDK wat to remove :/
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Nicdel » Sat Jul 28, 2012 10:22 am

nick_6893 wrote:To many entities are in the map which caused the server to crash.

We will edit it so that it will work hopefully soon.
Sure about that? I can load it just fine.
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ant_8490
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Re: Deathrun_fantasyworld_omega + bossfights

Post by ant_8490 » Sat Jul 28, 2012 12:37 pm

Nicdel wrote:
nick_6893 wrote:To many entities are in the map which caused the server to crash.

We will edit it so that it will work hopefully soon.
Sure about that? I can load it just fine.
report_entities
It runs fine, but when a bunch of ppl join, the entity count goes up (includes players, weapons, models, trails, etc.) The map start out at around 1800 entites.
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Xseba360
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Xseba360 » Sat Jul 28, 2012 1:06 pm

ant_8490 wrote:
Nicdel wrote:
nick_6893 wrote:To many entities are in the map which caused the server to crash.

We will edit it so that it will work hopefully soon.
Sure about that? I can load it just fine.
report_entities
It runs fine, but when a bunch of ppl join, the entity count goes up (includes players, weapons, models, trails, etc.) The map start out at around 1800 entites.
switch deathrun server to gmod. when 13 update comes, the ent limit is 8192 ;o

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myback
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Re: Deathrun_fantasyworld_omega + bossfights

Post by myback » Sat Jul 28, 2012 1:09 pm

Xseba360 wrote: switch deathrun server to gmod. when 13 update comes, the ent limit is 8192 ;o
and if we don't have gmod...? D:
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Xseba360
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Xseba360 » Sat Jul 28, 2012 1:22 pm

myback wrote:
Xseba360 wrote: switch deathrun server to gmod. when 13 update comes, the ent limit is 8192 ;o
and if we don't have gmod...? D:
then garry should make gmod f2p...

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shadowslayer
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Re: Deathrun_fantasyworld_omega + bossfights

Post by shadowslayer » Sun Jul 29, 2012 3:30 pm

Xseba360 wrote:
myback wrote:
Xseba360 wrote: switch deathrun server to gmod. when 13 update comes, the ent limit is 8192 ;o
and if we don't have gmod...? D:
then garry should make gmod f2p...
Yeah, then gmod can have twice as many bronies as tf2.
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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Sun Dec 09, 2012 8:48 am

Any progress?`
Still looking forward to play this map!

Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis » Mon Dec 10, 2012 10:28 am

We just played it yesterday and it was great!(10/10 map) for all the people with a decent pc ofc.
Full creds to the owner Ragnara!!!!

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ant_8490
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Re: Deathrun_fantasyworld_omega + bossfights

Post by ant_8490 » Mon Dec 10, 2012 8:19 pm

Yes, it was epic and ran great!
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