Call it deathrun_puzzle_somethingDemon wrote:I am making another map now.
MUCH WAY BETTER.
Don't know what to call it tho.

Call it deathrun_puzzle_somethingDemon wrote:I am making another map now.
MUCH WAY BETTER.
Don't know what to call it tho.
myback wrote:Call it deathrun_puzzle_somethingDemon wrote:I am making another map now.
MUCH WAY BETTER.
Don't know what to call it tho.
You forgot the part where people start building fortressesThomasBonjj wrote:I played the 'boxes and crates' map today and I've to say, it sucks.
No offense Nick, but everybody was shouting and screaming about how bad the map was and that nobody cooperated. I lagged as shit (and I wasn't the only one), everybody did random shit and didn't do something useful it all. So I grabbed my change and destroyed every crate or box that spawned, everybody was raging and I did make my team lose.
But it was fun, I laughed my ass off. So keep the map on the server, kbye.
Love that ideaRyan wrote:I would suggest making/adding actual jumping maps to the server. But this might be too difficult for the 'noobs' of the community.
However, there is an old map from a hl2 mod I used to play every now and again(the map, not the mod). Rather simple, but a good idea.
http://www.kzmod.com/download.php?view.31
You just start at the bottom of these large pillars, and you make your way to the top as fast as you can.
I would suggest adding some sort of trigger to the bottom of the map, so that people who think they can just wait for the others to die so they win, get killed.
Also, there were a few missing textures when I played it, so that'd need fixing, and some sort of reward at the top of the map, say a button that kills all members of the not on top, securing victory.
Uhm, and 7 mins might not be long enough for this map xD
Edit: Definitely a map I'd love to play on the deathrun server, with a few modifications to it.