I tested out the map and it looks really cool, but 2 thing:
1) very low fps at the spawn room (or when you look in that direction) - probably because of all the displacements. When you compiled, did you check the summary screen at then end? Were any of the categories over 100%? If so, this will probably crash a lot of people.
2) Did you run "buildcubemaps"? If so, then i cant just rename the map, because the cubemap images are relative to the name, but i think if i were to run it again it should still work. It will just have some extra unnecessary data packed into the map.
ant_8490 wrote:2) Did you run "buildcubemaps"? If so, then i cant just rename the map, because the cubemap images are relative to the name, but i think if i were to run it again it should still work. It will just have some extra unnecessary data packed into the map.
Oooorrrr... just use pakrat to rename cubemap imgs inside the bsp.
No nothing was over 100%, the spawn room is just laggy. There's several other spots like that too, but not nearly as severe. Though I did forget to run buildcubemaps.
Alright Ant I'm gonna re-edit some things, I'm going to work on cleaning up the map and making it more compact so that the entire map isn't rendered at once. No need to test the crappier versions, I'll get started on the 'cleaned up' versiom tomorrow.
Raymond wrote:Alright Ant I'm gonna re-edit some things, I'm going to work on cleaning up the map and making it more compact so that the entire map isn't rendered at once. No need to test the crappier versions, I'll get started on the 'cleaned up' versiom tomorrow.
Alright here's the final version (assuming that there are no further problems that you should tell me about.)
I get like 100 fps more in all of those previous bad spots; currently there's only one bad spot, but it's not too horrible.
I used buildcubemaps and optimized the map to the best of my ability. I hope everyone likes it.
Definitely better fps than before, but it will be low for other people still (just based on other maps that people complain about low fps on). Nothing we can do about that though. I'll fully test out all the endings with Nick tomorrow.