Mob Spawners Part 2

User avatar
cosmosgp1
500+ Posts
500+ Posts
Posts: 524
Joined: Thu Aug 25, 2011 7:41 am

Mob Spawners Part 2

Post by cosmosgp1 » Tue Nov 01, 2011 6:15 am

How is it possible for one person to have a pig spawner that works when you can't even pick them up from dungeons... -.-
I come from the past.
I'll stay for a while.
I'll come back later again.
Spoiler
Show
Image

User avatar
ant_8490
Site Admin
Posts: 4388
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Mob Spawners Part 2

Post by ant_8490 » Tue Nov 01, 2011 6:29 am

admins can spawn then
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

Nicdel
Server Admin
Posts: 2417
Joined: Sun Apr 11, 2010 4:50 am

Re: Mob Spawners Part 2

Post by Nicdel » Tue Nov 01, 2011 10:55 am

Abuse.
Ingame: -[SaD]- Nico

Image

User avatar
deadalive200
750+ Posts
750+ Posts
Posts: 829
Joined: Sat Aug 13, 2011 6:43 pm
Location: Timbuckfuckingto

Re: Mob Spawners Part 2

Post by deadalive200 » Tue Nov 01, 2011 1:55 pm

She did Put Them at Spawn For Everyone ;P

Only thing is Spawn Now Lags Like Hell From The Number Of NPCS That Are there :(
Image
"The way I see it is the more people that hate me, the less I have to get along with."

User avatar
ant_8490
Site Admin
Posts: 4388
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Mob Spawners Part 2

Post by ant_8490 » Tue Nov 01, 2011 7:36 pm

deadalive200 wrote:She did Put Them at Spawn For Everyone ;P

Only thing is Spawn Now Lags Like Hell From The Number Of NPCS That Are there :(
Should i delete it?
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
deadalive200
750+ Posts
750+ Posts
Posts: 829
Joined: Sat Aug 13, 2011 6:43 pm
Location: Timbuckfuckingto

Re: Mob Spawners Part 2

Post by deadalive200 » Tue Nov 01, 2011 8:09 pm

Your Choise, Its Greatly Helpful, But Lags Like Hell If anyone Gos To Spawn....And Kinda Runes The Point Of Farming - __ -
Image
"The way I see it is the more people that hate me, the less I have to get along with."

slateshalehead
50+ Posts
50+ Posts
Posts: 81
Joined: Thu Sep 08, 2011 1:11 pm

Re: Mob Spawners Part 2

Post by slateshalehead » Tue Nov 01, 2011 11:07 pm

I have literally designed my house so that any pigs that go near it get burnt to a crisp, literally. They always lag my up, because my house is within the 16 block distance that activates the spawners (or whatever the distance is). Considering that probably 3 major towns surround the large spawners, which therefore increases lag, it is probably a good idea to either get rid of the spawners, or relocate them to a less-populated area. Maybe make a new town or something for them.

Also, if the spawners are kept/moved, the area needs to be enclosed; otherwise, the pigs travel around everywhere, annoying everyone around the spawner and lagging the server even more by forcing it to update more FPS.

User avatar
Bob1337
Server Admin
Posts: 542
Joined: Fri Apr 09, 2010 10:02 pm

Re: Mob Spawners Part 2

Post by Bob1337 » Wed Nov 02, 2011 12:30 am

Lagging from box pigs? Is your computer made of stone? :|
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.

User avatar
cosmosgp1
500+ Posts
500+ Posts
Posts: 524
Joined: Thu Aug 25, 2011 7:41 am

Re: Mob Spawners Part 2

Post by cosmosgp1 » Wed Nov 02, 2011 4:07 am

ant_8490 wrote:admins can spawn then
It's either that veemon or taco has mob spawners... unless if an admin spawned it
I come from the past.
I'll stay for a while.
I'll come back later again.
Spoiler
Show
Image