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CS:GO Deathrun [Beta]

Posted: Fri Apr 15, 2016 7:54 am
by ant_8490
Post comments/suggestions here.

Re: CS:GO Deathrun [Beta]

Posted: Fri Apr 15, 2016 7:55 am
by Peter Brev
45-minute timelimit.
Akai map.
Auto-bhop?
/store
Donator 150 HP
Effects
Chat colors
Admins if it works out to be popular
Pretty much what HL2DM had :)

Re: CS:GO Deathrun [Beta]

Posted: Fri Apr 15, 2016 10:27 am
by Demon
Auto-bhop +1. CS:GO bhopping is irregular and nerfed by valve. Perhaps it could be purchasable with points or donators only?

Re: CS:GO Deathrun [Beta]

Posted: Fri Apr 15, 2016 10:43 am
by Peter Brev
Demon wrote:Auto-bhop +1. CS:GO bhopping is irregular and nerfed by valve. Perhaps it could be purchasable with points or donators only?
Points would get wasted very quickly. I am not against giving it to donators only.

Re: CS:GO Deathrun [Beta]

Posted: Sun Apr 17, 2016 11:50 pm
by Anonymous
Why have autobhop? I thought the basis of bunnyhopping on old DR was, we actually required skill to gain the speed that we gained. Having Autobhop would totally remove all skill based movement in the servers. I would suggest taking the Jump_staminacost and Land_staminacost set to defaults, and not what kz server settings have them at, and to boost the max velocity we can achieve. With default landing and jump stamina cost, it'll require us to actually time our jumps, and it wouldn't be as easy as if it were with kz server stamina settings.

Also, we should probably think about adding more maps, probably top 10 most popular; start simple with helix and iceworld

Re: CS:GO Deathrun [Beta]

Posted: Sun Apr 17, 2016 11:52 pm
by myback
Not to be a meanie, but I think there should only be a strafe booster/air assist, as opposed to an autobhop for movement.

People gotta do the work and find the exact strategy like on HL2:DM. I'm all for assist, but not auto!

Re: CS:GO Deathrun [Beta]

Posted: Sun Apr 17, 2016 11:55 pm
by Anonymous
high air acceleration allows for gaining more speed in mid air through weaving back and forth, I don't believe there should be an actual like server applied setting that pushes your speed to higher levels just from a press of a key or a strafe like that from HL2. I'm not so sure, I think we should just change airacceleration and make it harder to hit perfect jumps, while allowing for more than just 320 velocity

Re: CS:GO Deathrun [Beta]

Posted: Sat Apr 23, 2016 11:36 am
by ant_8490
dr_castlerun_csgo has been converted. I just have to do a quick run through with Nick and then we will add it to the server. dr_hot_desert will probably be next.

Myback also suggested Helix and Iceworld. If you have any other favorites, post them here.

I have also been working on the radar images. I just need to get the background "grid" image/overlay and our custom radar images will look similar to the CSGO defaults. Here is what i have so far...

Castlerun Radar:
Spoiler
Show
Image
Edit: Image updated

Re: CS:GO Deathrun [Beta]

Posted: Sat Apr 23, 2016 5:11 pm
by wxyz
Atomic run, Akai, basically all of Goomba's maps that were popular.

Re: CS:GO Deathrun [Beta]

Posted: Sun Apr 24, 2016 4:09 am
by Peter Brev
wxyz wrote:Atomic run, Akai, basically all of Goomba's maps that were popular.
I will just rework on all my maps anyway so I do not give extra work to Ant.

Why is the server map de_nuke as of the time of this post?

Re: CS:GO Deathrun [Beta]

Posted: Sun Apr 24, 2016 7:39 pm
by ant_8490
dr_hot_desert_csgo is now on the server.

Re: CS:GO Deathrun [Beta]

Posted: Mon Apr 25, 2016 1:44 am
by Peter Brev
I am not really sure I would want to see Helix just yet. I never really liked this map, so this is biased.

Maps that should be on the server imo:
Spoiler
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deathrun_allstars3_v3
deathrun_applerun_v3_hl2
deathrun_atomic_warfare_hl2
deathrun_aztecan_v9_hl2
deathrun_base_v2
deathrun_cb_egypt_hl2
deathrun_citadel_v1_hl2
deathrun_coldmetal_v2_hl2
deathrun_combine_hl2
deathrun_corinthian_hl2
deathrun_darkwoods_v2_hl2
deathrun_dark_energy_v2_hl2
deathrun_deluxe_v2_hl2
deathrun_deserted_hl2
deathrun_dino_final_hl2
deathrun_drop_hl2
deathrun_family_guy_hl2
deathrun_helix_hl2
deathrun_iceworld_hl2
deathrun_incredible_hl2
deathrun_kennywonderland_hl2
deathrun_lawl_v3
deathrun_machines (buttons need to be fixed so it does not get pressed 4 times in 10 seconds. Set the the delay before reset to -1)
deathrun_marioworld_v2_hl2
deathrun_minecraft_pyramid
deathrun_networks_v3
deathrun_parking_garage_hl2
deathrun_pool_hl2
deathrun_project
deathrun_puzzle_crates_v2
deathrun_puzzle_dev
deathrun_puzzle_fun_v1
deathrun_puzzle_obstacle_v2
deathrun_puzzle_passwords
deathrun_puzzle_tower_v2
deathrun_pyramid_egypt_hl2
deathrun_simpsons_hl2
deathrun_solar_hl2
deathrun_sourceforts_hl2
deathrun_southpark_hl2
deathrun_space_hl2
deathrun_spongebob_hl2
deathrun_static_hl2

Re: CS:GO Deathrun [Beta]

Posted: Sun May 29, 2016 5:41 pm
by ant_8490
Anyone still have interest in CSGO DR? Server has been empty since hot desert was added.

Re: CS:GO Deathrun [Beta]

Posted: Tue May 31, 2016 10:36 am
by Ryan
If it was bhop or surf I would play it, but I've bled dr dry I think.
Also hi, not dead.