trouble in terrorist town

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[GR]Manlord TD
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trouble in terrorist town

Post by [GR]Manlord TD » Sun Mar 02, 2014 6:10 pm

As you know Trouble in terrorist town is verry popular in garrys mod, so hows about we add are own trouble in terrorist town maps to dr, like puzzle and race.

NOW

We need a skilled modder to work on a mod AND a map.
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Re: trouble in terrorist town

Post by SuperNovaX » Mon Mar 03, 2014 8:43 am

NO! Just no.

I am kidding. This actually might be a good idea.
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Re: trouble in terrorist town

Post by Demon » Mon Mar 03, 2014 10:45 am

Yeah good idea but not possible cause Ant is leaving. :(

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[GR]Manlord TD
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Re: trouble in terrorist town

Post by [GR]Manlord TD » Mon Mar 03, 2014 12:31 pm

ANT dont leave its a good idea!
I am Manlord, for every person I DESTROY it's just another giant step for MANLORD kind.

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Re: trouble in terrorist town

Post by ant_8490 » Mon Mar 03, 2014 1:09 pm

[GR]Manlord TD wrote:As you know Trouble in terrorist town is verry popular in garrys mod, so hows about we add are own trouble in terrorist town maps to dr, like puzzle and race.

NOW

We need a skilled modder to work on a mod AND a map.
Only problem is, I guess teamplay would have to be off? This seems more like a standalone mod in that case.
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Re: trouble in terrorist town

Post by SuperNovaX » Mon Mar 03, 2014 2:06 pm

[GR]Manlord TD wrote:ANT dont leave its a good idea!
*insert facepalm here* ANTS NOT LEAVING YET! I believe Nick is though but I don't know.
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Re: trouble in terrorist town

Post by Stuntman0007 » Tue Mar 04, 2014 2:50 pm

The idea is fine, and the gamemode has proven to work well.

Now any volunteers to code it?

(There's your problem mate)

Not many people know someone willing to code that much, especially for this game being there's much more opportunity elsewhere.

(Not saying this game is dead, just saying it's more appealing to make your mods for gmod or counter-strike, more people there, namely Gmod)
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Re: trouble in terrorist town

Post by Xseba360 » Tue Mar 04, 2014 3:09 pm

http://www.area51servers.com/forums/vie ... t=+trouble

If ant's up for this though:

https://github.com/garrynewman/garrysmo ... terrortown
here's some lua code of this gamemode... if that makes it any easier to remake it in sourcemod for hl2dm.

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Re: trouble in terrorist town

Post by myback » Tue Mar 04, 2014 4:00 pm

At this point of time, you should go for it, seeing it would just benefit this game by bringing more players in.
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Re: trouble in terrorist town

Post by ant_8490 » Tue Mar 04, 2014 7:00 pm

I dont think it would take too long to code the base of this mod in hl2dm, but idk if this would be like a "once every X maps" on DR or if its better as a separate server.

If its on a separate server, that would be a lot of work to get that up again running (sort of how DR started out with only 5 maps). It took years to get to over 100 maps.
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Re: trouble in terrorist town

Post by Xseba360 » Wed Mar 05, 2014 11:07 am

ant_8490 wrote:I dont think it would take too long to code the base of this mod in hl2dm, but idk if this would be like a "once every X maps" on DR or if its better as a separate server.

If its on a separate server, that would be a lot of work to get that up again running (sort of how DR started out with only 5 maps). It took years to get to over 100 maps.
Lets try a separate server, if that doesnt work out as good, but maybe integrate it into DR?
I could help with getting some TTT maps into hl2dm... just the thing here is... most (like 98%) of them are heavily using CS:S textures...

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Re: trouble in terrorist town

Post by ant_8490 » Wed Mar 05, 2014 12:52 pm

Xseba360 wrote:
ant_8490 wrote:I dont think it would take too long to code the base of this mod in hl2dm, but idk if this would be like a "once every X maps" on DR or if its better as a separate server.

If its on a separate server, that would be a lot of work to get that up again running (sort of how DR started out with only 5 maps). It took years to get to over 100 maps.
Lets try a separate server, if that doesnt work out as good, but maybe integrate it into DR?
I could help with getting some TTT maps into hl2dm... just the thing here is... most (like 98%) of them are heavily using CS:S textures...
I would not start any mapping yet until the plugin works. If you have a list (a couple) of popular maps for that game type that would be good for now.
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Re: trouble in terrorist town

Post by Peter Brev » Wed Mar 05, 2014 12:57 pm

And I don't know how to map these either.

@Ant btw, metal_city is on its way, just trying to build the cubemaps.

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Re: trouble in terrorist town

Post by Xseba360 » Thu Mar 06, 2014 9:14 am

ant_8490 wrote:
Xseba360 wrote:
ant_8490 wrote:I dont think it would take too long to code the base of this mod in hl2dm, but idk if this would be like a "once every X maps" on DR or if its better as a separate server.

If its on a separate server, that would be a lot of work to get that up again running (sort of how DR started out with only 5 maps). It took years to get to over 100 maps.
Lets try a separate server, if that doesnt work out as good, but maybe integrate it into DR?
I could help with getting some TTT maps into hl2dm... just the thing here is... most (like 98%) of them are heavily using CS:S textures...
I would not start any mapping yet until the plugin works. If you have a list (a couple) of popular maps for that game type that would be good for now.
(if you dont have gmod, use this website: https://steamuserimages-a.akamaihd.net/ ... =137891506[/spoiler][/list]

i'd go for 67thway and minecraft first since they're VERY popular in the actual ttt in gmod

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Re: trouble in terrorist town

Post by SuperNovaX » Thu Mar 06, 2014 10:10 am

Xseba's got a good idea. If we did have a TTT server I am sure that we could get it populated.
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