*Read First* Submitting a Puzzle Map
Posted: Sat Jan 25, 2014 3:48 am
As Nick forgot to do this one, I may do it for him.
Puzzle maps are these maps where there are obstacles on your way to the finish line.
Make sure to fill the requirements before submitting a puzzle map.
Requirements:
1) 16-24 spawns for each teams.
2) 1 info_player_deathmatch, it's for when you join the map/server for the first time.
3) If you place weapons in the map on an obstacle, make sure you can't kill the other team somehow.
4) At least 4 obstacles in the map to make the gameplay funnier/more enjoyable. But not too much either.
5) Set a logic_timer to 7 minutes (420 seconds) then, after this delay, it kills everyone with a trigger_hurt (don't make the trigger_hurt kill you instantly, or players will be like "wtf? Admin abuse"). If your map is long/complicated and 7 minutes is not enough, you can set the timer higher. About 10 minutes is sufficient (600 seconds).
6) Make sure, at the end of the map, the winning team has a way to kill the opposite team somehow (either through deathmatch or through a button).
Tip: When making the opposite team course, instead of shift + drag and renaming everything, select everything, CTRL + C, then CTRL + SHIFT + V, tick "Make pasted entities names unique", then place the level.
Simple maps to make, happy mapping.
Puzzle maps are these maps where there are obstacles on your way to the finish line.
Make sure to fill the requirements before submitting a puzzle map.
Requirements:
1) 16-24 spawns for each teams.
2) 1 info_player_deathmatch, it's for when you join the map/server for the first time.
3) If you place weapons in the map on an obstacle, make sure you can't kill the other team somehow.
4) At least 4 obstacles in the map to make the gameplay funnier/more enjoyable. But not too much either.
5) Set a logic_timer to 7 minutes (420 seconds) then, after this delay, it kills everyone with a trigger_hurt (don't make the trigger_hurt kill you instantly, or players will be like "wtf? Admin abuse"). If your map is long/complicated and 7 minutes is not enough, you can set the timer higher. About 10 minutes is sufficient (600 seconds).
6) Make sure, at the end of the map, the winning team has a way to kill the opposite team somehow (either through deathmatch or through a button).
Tip: When making the opposite team course, instead of shift + drag and renaming everything, select everything, CTRL + C, then CTRL + SHIFT + V, tick "Make pasted entities names unique", then place the level.
Simple maps to make, happy mapping.