ERROR! Reliable snapshot overflow..

Furry Hell
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ERROR! Reliable snapshot overflow..

Post by Furry Hell » Fri Dec 03, 2010 6:14 am

when i was playing hl2dm cheat server as usaul i used ent_Fire bobsap(dont ask y) "mass 0.001"
then it kicked me out cause of possible loop of 0.001 then i tryed to join then this came up ERROR! Reliable snapshot overflow.. multi times XD help

Nicdel
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Re: ERROR! Reliable snapshot overflow..

Post by Nicdel » Fri Dec 03, 2010 7:02 am

possible loop of 0.001
Ant, it would be great if you could remove this. Its annoying and prevents me from using normal scripts there.
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ant_8490
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Re: ERROR! Reliable snapshot overflow..

Post by ant_8490 » Fri Dec 03, 2010 9:36 am

Nicdel wrote:Ant, it would be great if you could remove this. Its annoying and prevents me from using normal scripts there.
Even SDK hammer only allows up to 0.01. If valve can develop stuff around this, then i think you can manage ur scripting the same way. 1/100 of a second vs. 1/1000 of a second is not noticeable so there is no need to go beyond that. The only thing 0.001 or lower accomplishes is to boost up the CPU usage.
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