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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Sat Nov 09, 2013 4:57 am
by Peter Brev
I still disagree.

Some combines like to be tricky, leave it be like that.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Sat Nov 09, 2013 4:41 pm
by ant_8490
Added blood effect (2 options):

1) [Injury Blood] When you are injured (by a player, object, or trigger), blood effect will show on you.
2) [Hit Blood] When you hit someone, you will see a blood effect on them, confirming that you did damage to the player.

I will eventually loop these so they will become more noticeable and use a similar technique for "hurt" trails as mentioned in the suggestions.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Sun Nov 10, 2013 4:04 am
by Peter Brev
ant_8490 wrote:Added blood effect (2 options):

1) [Injury Blood] When you are injured (by a player, object, or trigger), blood effect will show on you.
2) [Hit Blood] When you hit someone, you will see a blood effect on them, confirming that you did damage to the player.

I will eventually loop these so they will become more noticeable and use a similar technique for "hurt" trails as mentioned in the suggestions.
That's a good thing.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Tue Jan 07, 2014 7:32 pm
by myback
Instead of the regular models as perks for 250, 500, 750, 1000, how about replacing one of them with odessa.mdl? It has animations and works just as fine as the other stock models.
Image

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Wed Jan 08, 2014 12:47 pm
by ant_8490
I'm going to add some more in between so that will work. Maybe every 125 hrs instead of just 250 hrs.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Wed Feb 12, 2014 5:39 pm
by NatAttack
No, piss off, no body wants these. :D (jk jk)

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Wed Feb 12, 2014 5:51 pm
by Demon
Add more perks pl0x