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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 7:57 am
by ant_8490
Depending on time, im going to code the base of this plugin and some of the lower-end perks tonight

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 11:50 am
by SuperNovaX
ant_8490 wrote:Depending on time, im going to code the base of this plugin and some of the lower-end perks tonight
Depending on time?!? All you do is work, get home, eat and most likely play GTA 5 once you're done with dinner, expect for those occasions when you're on playing TF2 or even more rarely hl2dm. Maybe if you didn't play GTA 5 so much you'd have more time.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 12:36 pm
by Peter Brev
Correction: He works, gets back home, grabs some food, sits in the sofa, starts the Xbox, play Battlefield for X hours.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 4:12 pm
by SuperNovaX
Peter Brev wrote:Correction: He works, gets back home, grabs some food, sits in the sofa, starts the Xbox, play Battlefield for X hours.
He doesn't have Battlefield yet, as far as I know. I know he had GTA 5 though.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 4:38 pm
by Peter Brev
Kidding me, right?

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 6:47 pm
by SuperNovaX
Peter Brev wrote:Kidding me, right?
Nope.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 6:58 pm
by myback
I think Peter meant Battlefield 3 not 4.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 8:22 pm
by ant_8490
myback wrote:I think Peter meant Battlefield 3 not 4.
Yes, i have BF3.

Back on topic:
The base of the plugin is complete. First perk added: Stunstick can be enabled/disabled after 20 hours.
Now i can focus on adding more items/effects.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 8:52 pm
by nick_6893
I have one thing to say: It's not over. :P

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 9:00 pm
by myback
Glad to see an effort has been made. :)
I'll be looking forward to whatever goes in the Perks Menu in the future.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Mon Nov 04, 2013 9:59 pm
by SuperNovaX
nick_6893 wrote:I have one thing to say: It's not over. :P
You can't say anything Nick,you never play!!

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Fri Nov 08, 2013 7:10 am
by ant_8490
Another perk i just thought of: Ability to see combine location for a period of time. Would be good for maps where you cant see the combine behind walls so you know if its safe to run for it or if the combine is waiting at the button.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Fri Nov 08, 2013 12:46 pm
by Peter Brev
I disagree with you Ant, if the mapper made it like that, it's for a reason.

It's always fun/better to guess if the player is waiting at a button or not.

It's unfair for the combines.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Fri Nov 08, 2013 1:03 pm
by Aya
Peter Brev wrote:I disagree with you Ant, if the mapper made it like that, it's for a reason.

It's always fun/better to guess if the player is waiting at a button or not.

It's unfair for the combines.
I agree with Shroomba.
I was always a Ninja combine and I'd like to stay that way.
Not fair at all.

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Posted: Fri Nov 08, 2013 6:07 pm
by ant_8490
Aya wrote:
Peter Brev wrote:I disagree with you Ant, if the mapper made it like that, it's for a reason.

It's always fun/better to guess if the player is waiting at a button or not.

It's unfair for the combines.
I agree with Shroomba.
I was always a Ninja combine and I'd like to stay that way.
Not fair at all.
I meant like flash a decal or something for just a few seconds (and only one use per map).