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Re: deathrun_sewers_v2

Posted: Thu Jul 25, 2013 11:18 am
by Aya
Peter Brev wrote:Releasing tomorrow.

Too hot here to work more.
Take it easy shroomba ;3

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 7:58 am
by Peter Brev
As promised, the release of deathrun_sewers_final is ready.

To download it, please click here

This maps cover 16 traps with 3 endings: BHOP, AWP, Race.

And beta testers: Aya, Shogo, Seba, Takendown.

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 8:30 am
by ant_8490
looks good, should be on the server today

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 11:40 am
by Aya
YAY :D

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 11:50 am
by Peter Brev

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 3:56 pm
by nick_6893
Okay, we just finished testing the map. My review:
Spoiler
Show
I have to say, this map is definitely created by an above average map editor (you). It's amazing. You even got the music to stop and all. I wasn't expecting it to be that good. Found 0 problems with it....Adding to the server.

Good job.

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 5:06 pm
by Peter Brev
I just released a minor update of the map.

It would be nothing to you, but it is annoying to have 2 musics playing simultaneously when picking race ending.

Re: deathrun_sewers_v2

Posted: Fri Jul 26, 2013 6:51 pm
by ant_8490
Peter Brev wrote:I just released a minor update of the map.

It would be nothing to you, but it is annoying to have 2 musics playing simultaneously when picking race ending.
On the server, nice job