Diehardlego's First Deathrun map...

Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Anonymous

Diehardlego's First Deathrun map...

Post by Anonymous » Sun Feb 24, 2013 7:48 pm

I am planning to make a Deathrun map either this upcoming week, or the one after... It will be either based off of the portal series or the Halflife series.

I still wouldn't reconmend myself as a good mapper, I would say im the worst there is, but I will give it a try :P

User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Diehardlego's First Deathrun map...

Post by phil_4319 » Mon Feb 25, 2013 12:55 am

Please No gases, fire and too much laggy water ;)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

Peter Brev

Re: Diehardlego's First Deathrun map...

Post by Peter Brev » Mon Feb 25, 2013 2:47 am

Phil, do you what lightmap scale is?

User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Diehardlego's First Deathrun map...

Post by phil_4319 » Mon Feb 25, 2013 2:54 am

Cpt. Goomba wrote:Phil, do you what lightmap scale is?
Maybe... I can imagin what it is.

I just want map structures like steam_works, akai or applerun. Best fps (25) there
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

Peter Brev

Re: Diehardlego's First Deathrun map...

Post by Peter Brev » Mon Feb 25, 2013 2:56 am

I'm tired when people says "maybe".
It's yes or no.

User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Diehardlego's First Deathrun map...

Post by phil_4319 » Mon Feb 25, 2013 3:01 am

Yesn..
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

Demon
Server Admin
Posts: 3161
Joined: Tue Nov 15, 2011 6:30 am

Re: Diehardlego's First Deathrun map...

Post by Demon » Mon Feb 25, 2013 6:02 am

phil_4319 wrote:Yesn..
Yesno?

User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Diehardlego's First Deathrun map...

Post by phil_4319 » Mon Feb 25, 2013 6:58 am

its a Jain...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

User avatar
myback
Server Admin
Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States

Re: Diehardlego's First Deathrun map...

Post by myback » Mon Feb 25, 2013 7:13 am

phil_4319 wrote:its a Jain...
What? Jainism?
Image
Peter B.: half counter fortress team portal life 2

Peter Brev

Re: Diehardlego's First Deathrun map...

Post by Peter Brev » Mon Feb 25, 2013 7:17 am

myback wrote:
phil_4319 wrote:its a Jain...
What? Jainism?
Girlfriend.

User avatar
myback
Server Admin
Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States

Re: Diehardlego's First Deathrun map...

Post by myback » Mon Feb 25, 2013 7:23 am

Cpt. Goomba wrote:
myback wrote:
phil_4319 wrote:its a Jain...
What? Jainism?
Girlfriend.
lol
Image
Peter B.: half counter fortress team portal life 2

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Diehardlego's First Deathrun map...

Post by Cpt.Travis » Mon Feb 25, 2013 9:38 am

phil_4319 wrote:
Cpt. Goomba wrote:Phil, do you what lightmap scale is?
Maybe... I can imagin what it is.

I just want map structures like steam_works, akai or applerun. Best fps (25) there
You should get a better pc then, you can't be depended that ppl will make small, no laggy maps just so you can play them at a decent fps.

Peter Brev

Re: Diehardlego's First Deathrun map...

Post by Peter Brev » Mon Feb 25, 2013 10:20 am

Cpt.Travis wrote:
phil_4319 wrote:
Cpt. Goomba wrote:Phil, do you what lightmap scale is?
Maybe... I can imagin what it is.

I just want map structures like steam_works, akai or applerun. Best fps (25) there
You should get a better pc then, you can't be depended that ppl will make small, no laggy maps just so you can play them at a decent fps.
Send map now?

User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Diehardlego's First Deathrun map...

Post by phil_4319 » Mon Feb 25, 2013 12:18 pm

its just better for all.

people with hyper pc's get some laggs from water or fire etc...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Diehardlego's First Deathrun map...

Post by Cpt.Travis » Mon Feb 25, 2013 2:07 pm

phil_4319 wrote:its just better for all.

people with hyper pc's get some laggs from water or fire etc...
Did you know that you can get a cheap apu(cpu and gpu in one) for around 100 euro that can run hl2dm easilly at full settings with aa&af?
http://www.amazon.co.uk/AMD-Edition-3-8 ... B0095VP8D4