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Source SDK Help Topic

Posted: Tue Jan 29, 2013 4:41 pm
by Peter Brev
Hey all, so I got a lot of steam messages about troubles in Hammer.
This topic will stay open for everyone who needs help with Hammer.
As soon as you need help, post a reply about your problem, a pic if possible, and I'll try to awnser you as fast possible.
Please do not go off topic, these post might be deleted, so stay on topic, and if you read this ant, make it sticky post if possible.
Thanks.

Re: Source SDK Help Topic

Posted: Tue Jan 29, 2013 9:18 pm
by Stuntman0007
Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)

Re: Source SDK Help Topic

Posted: Wed Jan 30, 2013 1:37 am
by Peter Brev
Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
Prop_scalable size can be increased using outputs with y x and z values.
I don't use it alot but this how it works.
For a prop, unfortunately, you can't increase its size.
But a prop_scalable is not a prop_physics, static or dynamic.

Re: Source SDK Help Topic

Posted: Wed Jan 30, 2013 7:23 pm
by shadowslayer
Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
You can set a logic_timer to spawn enabled, then have it fire the size inputs on the scalable and the kill input on itself.

Re: Source SDK Help Topic

Posted: Thu Feb 14, 2013 2:23 pm
by Peter Brev
What kind of map do you like?
List here.

Re: Source SDK Help Topic

Posted: Thu Feb 14, 2013 2:56 pm
by myback
Cpt. Goomba wrote:What kind of map do you like?
List here.
Straightforward Singleplayer maps

Re: Source SDK Help Topic

Posted: Thu Feb 14, 2013 2:58 pm
by Peter Brev
myback wrote:
Cpt. Goomba wrote:What kind of map do you like?
List here.
Straightforward Singleplayer maps
I already got deathrun_city_8 in process.

Re: Source SDK Help Topic

Posted: Tue Mar 19, 2013 2:18 am
by Peter Brev
I don't know wht happened neither do I know if it does it to you, but Source Engine MP will stay stuck on TF2 game and won't change neither to HL2DM, CSS or DoD.

I'm going to reconfigure Source SDK, I don't know what happened there, so I copied my map and reset Source SDK.

Re: Source SDK Help Topic

Posted: Tue Mar 19, 2013 11:58 am
by Peter Brev
It does it in every engine version.
It must be an update again, who broke the whole thing.

Re: Source SDK Help Topic

Posted: Tue Mar 19, 2013 7:01 pm
by ant_8490
Cpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
not happening here

Re: Source SDK Help Topic

Posted: Wed Mar 20, 2013 2:01 am
by Peter Brev
ant_8490 wrote:
Cpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
not happening here
I got it to fix, but I had to get rid of TF2, CSS and DoD to make Source SDK automatically select HL2DM.
Everything works fine in Hammer as well as compiling, so it's a Source SDK issue and there's alot of chance it's propper's files who messed up my entire source sdk folder.

Re: Source SDK Help Topic

Posted: Tue Apr 16, 2013 5:41 am
by Peter Brev
https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.

Re: Source SDK Help Topic

Posted: Tue Apr 16, 2013 10:46 am
by Xseba360
Cpt. Goomba wrote:https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.
that's not how you write wiki articles.

And

https://developer.valvesoftware.com/wik ... el_design)

and title should be changed as source engine isn't only hammer.

Re: Source SDK Help Topic

Posted: Sat May 11, 2013 10:11 pm
by JoshN0S
Mine crashes.

Re: Source SDK Help Topic

Posted: Sun May 12, 2013 3:42 am
by Peter Brev
Joshua wrote:Mine crashes.
More infos?