deathrun_metal_city_v2

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Peter Brev

deathrun_metal_city_v2

Post by Peter Brev » Wed Jan 16, 2013 6:19 pm

Coming tomorrow morning.
Map has been updated:
- Fully re-made lightning.
- Updated few traps.
- Updated deathmatch ending.
- Hard working on lightmap scale.
- Updated slightly 3D skybox.
- Majorly updated optimization. As far as I can do, I optimized at the maximum the map. Forutunately, you shouldn't lag. If you lag, you better want to buy a new pc.
- Updated slightly secret level.

The map size in now 23 mb. The download should be enough fast depending of your internet speed. But since server got fastDL, shouldn't be a problem though.
Special thanks to TopHATTwaffle.


Coming soon: I talked to Nick about the next project.
So I am finishing a puzzle map which belongs to Nick.
After I finished this, I'll be making a new map, new game mod for the server.
This is not 100% sure that I can do it.
I need to see Ant about it.
Last edited by Peter Brev on Thu Jan 17, 2013 4:26 pm, edited 1 time in total.

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FalZen
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Re: deathrun_metal_city_v2

Post by FalZen » Thu Jan 17, 2013 4:34 am

Next map must be a map with much light :D
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Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Sat Jan 19, 2013 12:47 pm

Offical beta is 100% ready this time: http://www.mediafire.com/?93jbabahh9n28x8
Enjoy!

Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Mon Jan 21, 2013 4:59 am

Please, some feedback about the map.

Demon
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Re: deathrun_metal_city_v2

Post by Demon » Mon Jan 21, 2013 5:07 am

Cpt. Goomba wrote:Please, some feedback about the map.
fix it.

Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Mon Jan 21, 2013 5:19 am

There's nothing to fix.

Demon
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Re: deathrun_metal_city_v2

Post by Demon » Mon Jan 21, 2013 5:23 am

Cpt. Goomba wrote:There's nothing to fix.
Your helicopter turns unnaturally, make more paths so it moves smoother.

Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Mon Jan 21, 2013 5:24 am

As a level designer, it would matter for you, but players don't really pay attention.
EDIT: I've already sent the map to Nick, so fixing it and re-sending it to Nick would make it mad on me. So no.

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Re: deathrun_metal_city_v2

Post by Demon » Mon Jan 21, 2013 5:55 am

Cpt. Goomba wrote:As a level designer, it would matter for you, but players don't really pay attention.
EDIT: I've already sent the map to Nick, so fixing it and re-sending it to Nick would make it mad on me. So no.
K whatever, your map, your choice.

Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Wed Feb 13, 2013 7:53 am

I have worked on it yesterday, and you can add the map.
It is no more a beta map.

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ant_8490
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Re: deathrun_metal_city_v2

Post by ant_8490 » Thu Feb 14, 2013 7:21 pm

Cpt. Goomba wrote:I have worked on it yesterday, and you can add the map.
It is no more a beta map.
link please?
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Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Fri Feb 15, 2013 1:23 am

Nick has it.
My last day school.
Let me see if I can do it now, otherwise it is this evening.

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ant_8490
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Re: deathrun_metal_city_v2

Post by ant_8490 » Fri Feb 15, 2013 6:50 am

Cpt. Goomba wrote:Nick has it.
My last day school.
Let me see if I can do it now, otherwise it is this evening.
I wont be on til tonight anyway
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Peter Brev

Re: deathrun_metal_city_v2

Post by Peter Brev » Fri Feb 15, 2013 10:53 am

ant_8490 wrote:
Cpt. Goomba wrote:Nick has it.
My last day school.
Let me see if I can do it now, otherwise it is this evening.
I wont be on til tonight anyway
I am in holidays.

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commander fury
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Re: deathrun_metal_city_v2

Post by commander fury » Fri Feb 15, 2013 11:23 am

Cpt. Goomba wrote:
ant_8490 wrote:
Cpt. Goomba wrote:Nick has it.
My last day school.
Let me see if I can do it now, otherwise it is this evening.
I wont be on til tonight anyway
I am in holidays.
Same.
I hope the map will be brighter than the last one but the "beginning" idea with a button to press is nice, gg.Hope that in the next version there will be more :D !