Baserun_v3

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Demon
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Baserun_v3

Post by Demon » Sat Nov 24, 2012 11:41 am

Hello readers.
I decided to make baserun_v3 from scratch so it's just better.
I made this topic so I can inform you guys where I am with my project and how much I have got left to do.
Here are a few screens of what I got so far.
Feel free to suggests ideas to add to the map.
Btw it will be a bit lighter I will add more light...

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ant_8490
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Re: Baserun_v3

Post by ant_8490 » Sat Nov 24, 2012 12:47 pm

large areas of water usually mean low fps but we shall see...
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Demon
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Re: Baserun_v3

Post by Demon » Sat Nov 24, 2012 12:58 pm

Don't worry Ant, I will fully optimize my map.

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FalZen
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Re: Baserun_v3

Post by FalZen » Sat Nov 24, 2012 2:25 pm

Jesus another update :-S
U and Goomba likes to update ur maps all the time :P
Please make some new maps :-D
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Demon
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Re: Baserun_v3

Post by Demon » Sat Nov 24, 2012 2:36 pm

Unknown_Daddy wrote:Jesus another update :-S
U and Goomba likes to update ur maps all the time :P
Please make some new maps :-D
It's like a new map, the one im making now because Im doing it from scratch.

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po0ka
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Re: Baserun_v3

Post by po0ka » Sat Nov 24, 2012 2:42 pm

Leave this low light level, it seems very nice to play at "night" :D
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.

Demon
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Re: Baserun_v3

Post by Demon » Sat Nov 24, 2012 2:45 pm

po0ka wrote:Leave this low light level, it seems very nice to play at "night" :D
Indeed, that's why I have set that lightning but then people complain.
"IT'S TOO DARK HOW DO YOU THINK I WILL SEE THINGS?"
... Flashlight.

Demon
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Re: Baserun_v3

Post by Demon » Sat Nov 24, 2012 4:14 pm

Added new traps.
Added lightning near train tracks.
Added sounds.
Added secret.
Added more props.
Fixed few traps.

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Peter Brev

Re: Baserun_v3

Post by Peter Brev » Sun Nov 25, 2012 3:03 am

Unknown_Daddy wrote:Jesus another update :-S
U and Goomba likes to update ur maps all the time :P
Please make some new maps :-D
Umad? :P

Demon
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Re: Baserun_v3

Post by Demon » Sun Nov 25, 2012 3:05 pm

Added traps.
Added helicopter and scanner.
Fixed trap problems and other map related.
Added inside area.
Added displacements and models.

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Peter Brev

Re: Baserun_v3

Post by Peter Brev » Sun Nov 25, 2012 3:55 pm

ant_8490 wrote:large areas of water usually mean low fps but we shall see...
Not if you know optimization.

Demon
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Re: Baserun_v3

Post by Demon » Mon Nov 26, 2012 4:47 am

Today I will be working my ass off on this map, I want to finish it as soon as possible so people can finally go on the map and enjoy it. I will be adding 8 more traps, 3 or 4 endings more details (Decals, props, combine cars and combines.)

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Mon Nov 26, 2012 12:12 pm

Demon wrote: (Decals, props, combine cars and combines.)
Don't you find it similar to another map?

Demon
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Re: Baserun_v3

Post by Demon » Mon Nov 26, 2012 12:29 pm

Cpt. Goomba wrote:
Demon wrote: (Decals, props, combine cars and combines.)
Don't you find it similar to another map?
Hmm nope. Just because you have decals and props and combine cars doesn't mean shit. For e.g take a look at other maps... they have most of them + Baserun is a combine based base so what now you're telling me that I am not allowed to put props in my map?
I had plans on doing v3 ages ago never had time though. I was going to add combines, helicopters, combine cars.

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po0ka
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Re: Baserun_v3

Post by po0ka » Mon Nov 26, 2012 1:31 pm

Everything will be done once.
Can't really be the first in everything, stop trying to be original, you're not. (message to everyone)
just don't lose motivation.
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.