Baserun_v3

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Peter Brev

Re: Baserun_v3

Post by Peter Brev » Mon Dec 03, 2012 2:17 pm

Demon wrote:Back on topic niggers.
I will do some work this week the other week was rough for me I had problems with some shit...
But sun glasses are pro.

awesomedude
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Re: Baserun_v3

Post by awesomedude » Mon Dec 03, 2012 7:38 pm

Cpt. Goomba wrote:
Demon wrote:Back on topic niggers.
I will do some work this week the other week was rough for me I had problems with some shit...
But sun glasses are pro.
Sure, if you're 45 and going through a midlife crisis.

NVG's would be awesome.
Shit happens

Cpt.Travis
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Re: Baserun_v3

Post by Cpt.Travis » Tue Dec 04, 2012 4:15 am

Demon wrote:New skybox
Added few traps
Fixed other traps
Fixed other problems

Image
I really like the design. I just hope the map will become as good as the design. Btw you should add a bigger spawning area(less chance of getting stacked up and spawn killed)

Demon
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Re: Baserun_v3

Post by Demon » Thu Dec 06, 2012 1:38 pm

Thank you Travis, do not worry the spawn isn't too small and btw sorry what I was saying about your map. I didn't really mean it.

Demon
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Re: Baserun_v3

Post by Demon » Sat Dec 08, 2012 3:11 pm

Added highway.
Added APC.
Added Gman and camera.

Image

Demon
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Re: Baserun_v3

Post by Demon » Sun Dec 30, 2012 7:11 pm

Map changing name to deathrun_base_v1.
Going to do some more traps this week and hopefully finish the map. With awesome and creative endings.

Demon
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Re: Baserun_v3

Post by Demon » Fri Jan 11, 2013 11:01 am

I am definitely going to add more traps this week and a few endings.
Atm I'm trying to fix a few traps....

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Sun Jan 13, 2013 2:25 pm

ant_8490 wrote:large areas of water usually mean low fps but we shall see...
It depends of which textures are used.

Demon
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Re: Baserun_v3

Post by Demon » Sun Jan 20, 2013 11:33 am

Fixed problems.
Added traps.
Added detail.
Added more stuff such as windows in the 2nd level.

Problems:
env_explosion - Trap doesn't show effects when exploded, I can hear the sound but not the explosion and I do not know if it deals damage.
env_sparks - Trap doesn't show effect of the sparks sparking. I can hear the sound but not see the sparks.

Demon
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Re: Baserun_v3

Post by Demon » Sun Jan 20, 2013 12:11 pm

Image

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ant_8490
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Re: Baserun_v3

Post by ant_8490 » Sun Jan 20, 2013 10:18 pm

LOL Demon stop posting updates and just finish the map :)

Its gonna be a major fail if this map isnt epic after all this hype.
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Demon
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Re: Baserun_v3

Post by Demon » Mon Jan 21, 2013 3:45 am

ant_8490 wrote:LOL Demon stop posting updates and just finish the map :)

Its gonna be a major fail if this map isnt epic after all this hype.
Ye, don't worry I am working my ass off now on the endings. I want to make as many endings as possible.

BHOP
AWP
OLD
SHOTGUN
NUKE
DM
JUMPROPE
SPEED DM
GRAVITY DM

Maybe many more...

Demon
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Re: Baserun_v3

Post by Demon » Mon Jan 21, 2013 11:48 am

Today I am definitely finishing my map.
Currently I am re-mixing/shorterning the music.
I have added few traps.
7 Endings.
7 Songs.
and so on.... c:

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Mon Jan 21, 2013 12:26 pm

I think you forgot what Ant said.

Demon
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Re: Baserun_v3

Post by Demon » Mon Jan 21, 2013 2:40 pm

There might be a delay with the map, the music doesn't seem to coop with my map, I am trying to change the rate to 44100 but it still doesn't work.