Baserun_v3

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Demon
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Re: Baserun_v3

Post by Demon » Mon Nov 26, 2012 5:12 pm

New skybox
Added few traps
Fixed other traps
Fixed other problems

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FalZen
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Re: Baserun_v3

Post by FalZen » Tue Nov 27, 2012 2:17 am

Y u always make dark maps? :(

I hate dark maps - can't play them for more than 15 min
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Demon
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Re: Baserun_v3

Post by Demon » Tue Nov 27, 2012 3:21 am

Oh so you want my map to look so shiny and bright? Not realistic.

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Xseba360
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Re: Baserun_v3

Post by Xseba360 » Tue Nov 27, 2012 3:54 pm

Demon wrote:Oh so you want my map to look so shiny and bright? Not realistic.

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shiny maps can look good if u want them to. nigga.

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po0ka
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Re: Baserun_v3

Post by po0ka » Tue Nov 27, 2012 5:43 pm

Needs more dark maps, people who hate shiny maps like dark maps.
On c&b people are always asking me to change the light to dark, but i prefer bright... So divergeant opinions on that.
Respect the person who has made the map look like what it is.
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.

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FalZen
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Re: Baserun_v3

Post by FalZen » Wed Nov 28, 2012 5:40 am

Xseba360 wrote:
Demon wrote:Oh so you want my map to look so shiny and bright? Not realistic.
shiny maps can look good if u want them to. nigga.
1 up

Bright like in Hot_Dessert
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po0ka
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Re: Baserun_v3

Post by po0ka » Wed Nov 28, 2012 7:07 pm

Full lightning, with bloom scale at 8192.
Good luck with brightness.
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Thu Nov 29, 2012 1:04 am

I have been telling demon to add an env_tonemap_controller.
I have set him my personal lighting style.
As I saw his skybox and with really low lighting ( and don't say me there's a flashlight ), you should be:
SetAutoExposureMax to 7
SetAutoExposureMax to .8
And set bloomscale to .9
And ehen in game, if you don't like, use script knowledge.
ent_fire tonemap setautoexposuremax and set your values and do same for all.

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po0ka
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Re: Baserun_v3

Post by po0ka » Thu Nov 29, 2012 11:45 am

Cpt. Goomba wrote:I have been telling demon to add an env_tonemap_controller.
I have set him my personal lighting style.
As I saw his skybox and with really low lighting ( and don't say me there's a flashlight ), you should be:
SetAutoExposureMax to 7
SetAutoExposureMax to .8
And set bloomscale to .9
And ehen in game, if you don't like, use script knowledge.
ent_fire tonemap setautoexposuremax and set your values and do same for all.
one problem, do ent_fire on the deathrun server.
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.

Demon
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Posts: 3161
Joined: Tue Nov 15, 2011 6:30 am

Re: Baserun_v3

Post by Demon » Thu Nov 29, 2012 12:47 pm

Thanks for all the suggestions about the lightning but I will stay with the current one, I believe that we need more dark maps as Pooka said before.

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Thu Nov 29, 2012 2:59 pm

Demon wrote:Thanks for all the suggestions about the lightning but I will stay with the current one, I believe that we need more dark maps as Pooka said before.
Not too dark tho.

Demon
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Re: Baserun_v3

Post by Demon » Fri Nov 30, 2012 5:38 am

Oki do not worry it will not be too dark. :P

Peter Brev

Re: Baserun_v3

Post by Peter Brev » Fri Nov 30, 2012 11:31 am

Demon wrote:Oki do not worry it will not be too dark. :P
When I'll be home, I'll give you a lighting style that works pretty well.

Demon
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Re: Baserun_v3

Post by Demon » Fri Nov 30, 2012 11:57 am

Cpt. Goomba wrote:
Demon wrote:Oki do not worry it will not be too dark. :P
When I'll be home, I'll give you a lighting style that works pretty well.
No thanks :P.

Demon
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Re: Baserun_v3

Post by Demon » Fri Nov 30, 2012 6:40 pm

Will be working on my map tomorrow, I think I will finish off the traps and add few endings.