josealebertorelli using crossbows on family guy as combine

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Demon
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Re: josealebertorelli using crossbows on family guy as combi

Post by Demon » Wed Nov 07, 2012 2:12 pm

Hello Goomba.

Peter Brev

Re: josealebertorelli using crossbows on family guy as combi

Post by Peter Brev » Wed Nov 07, 2012 3:03 pm

Demon wrote:Hello Goomba.
Off topic: Demon come back on dr.
On topic: I heard that guy doing this kind of thing.
I've been testing it too and could grab it.
I think adding a trigger_clip_motion and a filter_class should fix it.

Demon
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Re: josealebertorelli using crossbows on family guy as combi

Post by Demon » Wed Nov 07, 2012 5:20 pm

Cpt. Goomba wrote: I think adding a trigger_clip_motion and a filter_class should fix it.
I think adding a stronger trigger_push and putting the AWP further away should fix it.

Peter Brev

Re: josealebertorelli using crossbows on family guy as combi

Post by Peter Brev » Thu Nov 08, 2012 3:59 am

Demon wrote:
Cpt. Goomba wrote: I think adding a trigger_clip_motion and a filter_class should fix it.
I think adding a stronger trigger_push and putting the AWP further away should fix it.
No. It won't anything unless the push force is highrr than gun pull force.

Demon
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Re: josealebertorelli using crossbows on family guy as combi

Post by Demon » Thu Nov 08, 2012 1:20 pm

Cpt. Goomba wrote: No. It won't anything unless the push force is highrr than gun pull force.
Listen, I rather go the fast and easier way then doing some complicated crap.
What I mean is....
Extend the place where the AWP is placed, move the AWP back a bit away from Combine, make a stronger Trigger_Push and place spawn points further away.

Peter Brev

Re: josealebertorelli using crossbows on family guy as combi

Post by Peter Brev » Thu Nov 08, 2012 1:55 pm

Demon wrote:
Cpt. Goomba wrote: No. It won't anything unless the push force is highrr than gun pull force.
Listen, I rather go the fast and easier way then doing some complicated crap.
What I mean is....
Extend the place where the AWP is placed, move the AWP back a bit away from Combine, make a stronger Trigger_Push and place spawn points further away.
Or add a map rule.