Gravity

Low gravity ?

Yes
13
50%
No
13
50%
 
Total votes: 26

ThomasBonjj
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Gravity

Post by ThomasBonjj » Tue May 22, 2012 2:48 pm

Its really annoying to play DM with low gravity, please vote.

[GR]doodleninja
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Re: Gravity

Post by [GR]doodleninja » Tue May 22, 2012 3:04 pm

Yes for killbox. Ant Said maybe mapspecific

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Snoap
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Re: Gravity

Post by Snoap » Tue May 22, 2012 3:17 pm

NORMAL GRAVITY !
Crushed dreams and broken hearts!

Patience is a small price to pay for perfection.

словами не передать

ThomasBonjj
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Re: Gravity

Post by ThomasBonjj » Tue May 22, 2012 3:34 pm

Snoap wrote:NORMAL GRAVITY !
Totally agreed, Low gravity is for fucking horse dick suckers with a beer belly that has pizza plants growing on it. No really, you can't do this Ant. You made me cry.

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Xseba360
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Re: Gravity

Post by Xseba360 » Tue May 22, 2012 3:35 pm

ThomasBonjj wrote:pizza plants growing on it
wait what

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ant_8490
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Re: Gravity

Post by ant_8490 » Tue May 22, 2012 7:15 pm

I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.
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Snoap
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Re: Gravity

Post by Snoap » Wed May 23, 2012 2:34 am

Thanks
Crushed dreams and broken hearts!

Patience is a small price to pay for perfection.

словами не передать

Commander Fury2
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Re: Gravity

Post by Commander Fury2 » Wed May 23, 2012 6:05 am

Pizza.Plz.
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Anonymous

Re: Gravity

Post by Anonymous » Wed May 23, 2012 9:30 am

ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.
Ant. You're a genius.

Nicdel
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Re: Gravity

Post by Nicdel » Wed May 23, 2012 10:31 am

ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.

Code: Select all

std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
kthx
Ingame: -[SaD]- Nico

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[GR]doodleninja
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Re: Gravity

Post by [GR]doodleninja » Wed May 23, 2012 11:33 am

Nicdel wrote:
ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.

Code: Select all

std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
kthx

1337 h4x0r

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Xseba360
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Re: Gravity

Post by Xseba360 » Wed May 23, 2012 11:47 am

[GR]doodleninja wrote:
Nicdel wrote:
ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.

Code: Select all

std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
kthx

1337 h4x0r
supernewb

pban pls

[GR]doodleninja
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Re: Gravity

Post by [GR]doodleninja » Wed May 23, 2012 12:05 pm

pban on forum is faggy

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ant_8490
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Re: Gravity

Post by ant_8490 » Wed May 23, 2012 6:21 pm

Nicdel wrote:
ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.

Code: Select all

std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
kthx
lol, useless again... lrn2sourcemod :P
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Nicdel
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Re: Gravity

Post by Nicdel » Thu May 24, 2012 11:25 am

ant_8490 wrote:
Nicdel wrote:
ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.

Code: Select all

std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
kthx
lol, useless again... lrn2sourcemod :P
lrn c++, make plugin >:l
Ingame: -[SaD]- Nico

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