deathrun_texture_extreme_hl2 (2nd version released)

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awesomedude
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by awesomedude » Tue Jun 19, 2012 8:12 pm

Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
Shit happens

Cpt.Travis
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Cpt.Travis » Tue Jun 19, 2012 8:32 pm

awesomedude wrote:Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
Then we need a better update for it because that map is worth holding on.

Cpt.Travis
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Cpt.Travis » Wed Jun 20, 2012 12:30 am

The code at the end is: R61827394

Demon
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Demon » Wed Jun 20, 2012 3:20 am

Cpt.Travis wrote:The code at the end is: R61827394
How did you work it out?

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nick_6893
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by nick_6893 » Wed Jun 20, 2012 1:18 pm

The map is weird. Sometimes it crashes and sometimes it doesn't. The server also randomly crashes on other maps. So, I think its just random and this doesn't happen very often. I'll have to look more into this issue. I think its just to many entities and it seems to always happen during round restart.

Anyways, I'm working on a spongebob map. It's funny.

Map is removed until its fixed.

[GR]doodleninja
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by [GR]doodleninja » Wed Jun 20, 2012 3:20 pm

Make some surf-implemented maps

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nick_6893
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by nick_6893 » Thu Jun 21, 2012 2:49 am

Map has been put back on. Other maps maps were making the server crash so it's not a map problem.