deathrun_freeze_v1

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Peter Brev

deathrun_freeze_v1

Post by Peter Brev » Tue May 01, 2012 11:36 am

Map link : http://www.2shared.com/file/p9FORPTA/New_file_fix.html?

The map has 20 traps, 3 ending + 1 secret ending. Personally, I had so much problems with map I spend some much time to fix it, so I don't know if there is some bugs or whatever. However, I hope you'll enjoy my new map (and I hope you all like metalrun too =)). All is in snow texture : I was limited to 5 snow textures so I did my best to get all different between walls, ceiling and floor. I've based my ideas on iceworld map. It took me 2 days to do it.

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Last edited by Peter Brev on Thu May 03, 2012 5:21 am, edited 3 times in total.

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Morch
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Re: deathrun_freeze_v1

Post by Morch » Tue May 01, 2012 3:38 pm

That was fast. You would think that you are not doing other things than deathrun and mapping :) Nice one ;)

Peter Brev

Re: deathrun_freeze_v1

Post by Peter Brev » Tue May 01, 2012 5:10 pm

Ty

Peter Brev

Re: deathrun_freeze_v1

Post by Peter Brev » Wed May 02, 2012 7:42 am

Ant, is now all working ?

LazyHudi
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Re: deathrun_freeze_v1

Post by LazyHudi » Wed May 02, 2012 2:24 pm

Epic map, love your work ^^

Peter Brev

Re: deathrun_freeze_v1

Post by Peter Brev » Wed May 02, 2012 2:24 pm

LazyHudi wrote:Epic map, love your work ^^
Hey thanks bro

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ant_8490
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Re: deathrun_freeze_v1

Post by ant_8490 » Wed May 02, 2012 7:08 pm

There are no outputs on all the buttons for the 1st stage (buttons 1-9). So idk wat happened there...
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Peter Brev

Re: deathrun_freeze_v1

Post by Peter Brev » Thu May 03, 2012 3:35 am

ant_8490 wrote:There are no outputs on all the buttons for the 1st stage (buttons 1-9). So idk wat happened there...
..., I've fixed it, it fucked up again ?

It's strange, when I look on my hammer, the outputs are still there.

EDIT: Sorry Ant, but here, I've decompiled v1 to check and outputs are still there, I tested out map v1 and buttons are working. I asked to a friend to test it, it's working for him. You have to look on your side becasue I can do nothing from this point. I send you the vmf of my v1 file.

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ant_8490
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Re: deathrun_freeze_v1

Post by ant_8490 » Thu May 03, 2012 6:51 am

Left4Freeman60 wrote:
ant_8490 wrote:There are no outputs on all the buttons for the 1st stage (buttons 1-9). So idk wat happened there...
..., I've fixed it, it fucked up again ?

It's strange, when I look on my hammer, the outputs are still there.

EDIT: Sorry Ant, but here, I've decompiled v1 to check and outputs are still there, I tested out map v1 and buttons are working. I asked to a friend to test it, it's working for him. You have to look on your side becasue I can do nothing from this point. I send you the vmf of my v1 file.
You probably just sent me the wrong bsp. I'll check out what you PM to me in a bit.
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Peter Brev

Re: deathrun_freeze_v1

Post by Peter Brev » Thu May 03, 2012 6:58 am

ant_8490 wrote:
Left4Freeman60 wrote:
ant_8490 wrote:There are no outputs on all the buttons for the 1st stage (buttons 1-9). So idk wat happened there...
..., I've fixed it, it fucked up again ?

It's strange, when I look on my hammer, the outputs are still there.

EDIT: Sorry Ant, but here, I've decompiled v1 to check and outputs are still there, I tested out map v1 and buttons are working. I asked to a friend to test it, it's working for him. You have to look on your side becasue I can do nothing from this point. I send you the vmf of my v1 file.
You probably just sent me the wrong bsp. I'll check out what you PM to me in a bit.
Probably..