Source SDK problem

Peter Brev

Source SDK problem

Post by Peter Brev » Sat Apr 07, 2012 12:50 pm

I made my deathrun map and all traps works proprely. My problem is the ambient_generic I placed with the trigger_once doesn't work. It doesn't play the music.
I know It's 1 min 40 max. Any ideas ?

Peter Brev

Re: Source SDK problem

Post by Peter Brev » Sat Apr 07, 2012 1:13 pm

Left4Freeman60 wrote:I made my deathrun map and all traps works proprely. My problem is the ambient_generic I placed with the trigger_once doesn't work. It doesn't play the music.
I know It's 1 min 40 max. Any ideas ?
Freeman, you have to buy a brain.

Peter Brev

Re: Source SDK problem

Post by Peter Brev » Sat Apr 07, 2012 1:13 pm

Left4Freeman60 wrote:
Left4Freeman60 wrote:I made my deathrun map and all traps works proprely. My problem is the ambient_generic I placed with the trigger_once doesn't work. It doesn't play the music.
I know It's 1 min 40 max. Any ideas ?
Freeman, you have to buy a brain.
Na, I found problem. But I have a brain already xD

Demon
Server Admin
Posts: 3161
Joined: Tue Nov 15, 2011 6:30 am

Re: Source SDK problem

Post by Demon » Sat Apr 07, 2012 1:49 pm

Noob?

User avatar
Xseba360
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Posts: 1663
Joined: Sun Apr 11, 2010 12:26 pm
Location: Poland

Re: Source SDK problem

Post by Xseba360 » Sat Apr 07, 2012 2:08 pm

Left4Freeman60 wrote:
Left4Freeman60 wrote:
Left4Freeman60 wrote:I made my deathrun map and all traps works proprely. My problem is the ambient_generic I placed with the trigger_once doesn't work. It doesn't play the music.
I know It's 1 min 40 max. Any ideas ?
Freeman, you have to buy a brain.
Na, I found problem. But I haven't got a brain yet xD
i knew it.

B.U.G
Former Server Admin
Posts: 1044
Joined: Tue Jan 31, 2012 1:01 pm
Location: Romania , Bucharest

Re: Source SDK problem

Post by B.U.G » Sun Apr 08, 2012 2:18 am

Demon wrote:Noob?
ha :lol: