deathrun_freeman_darkrun_v2

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Peter Brev

deathrun_freeman_darkrun_v2

Post by Peter Brev » Sat Mar 10, 2012 3:47 am

Hi guys, it's me ;)

Since I know what happened to my map (Thanks to Ant), I could fix it. I added lots of light, now you should see the map, I have made 7 traps (because it's my first deathrun map) a secret place, and 1 level who is old. Hope you'll like it, hope my map will be accepted now. Thanks to all, and specially to Ant and Demon who helped me. :D

Peter Brev

Re: deathrun_freeman_darkrun_v2

Post by Peter Brev » Sat Mar 10, 2012 4:01 am

Woops, I forgot link :
http://www.mediafire.com/?ewpa48iag25idl8

screens shots :
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[GR]doodleninja
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Re: deathrun_freeman_darkrun_v2

Post by [GR]doodleninja » Sat Mar 10, 2012 4:30 am

pretty cool map and the traps are also very well made

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Bob1337
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Re: deathrun_freeman_darkrun_v2

Post by Bob1337 » Sat Mar 10, 2012 4:35 am

Someone spoiler the screenies.
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.

Peter Brev

Re: deathrun_freeman_darkrun_v2

Post by Peter Brev » Sat Mar 10, 2012 4:44 am

=/ I just have one problem. It for awp lvl, you can see xbow on screenshots, problem is I can't make the combine teleport because the trigger_once doesn't have the enable to teleport combine /

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Bob1337
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Re: deathrun_freeman_darkrun_v2

Post by Bob1337 » Sat Mar 10, 2012 4:51 am

Left4Freeman60 wrote:=/ I just have one problem. It for awp lvl, you can see xbow on screenshots, problem is I can't make the combine teleport because the trigger_once doesn't have the enable to teleport combine /
Make 2 triggers? Or make it a trigger_multiple? Or you could use a filter.
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.

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Morch
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Re: deathrun_freeman_darkrun_v2

Post by Morch » Sat Mar 10, 2012 5:52 am

Already better! i just think you should add few more traps because 7 traps is not so much on this server.

Peter Brev

Re: deathrun_freeman_darkrun_v2

Post by Peter Brev » Sat Mar 10, 2012 7:44 am

I'm working on new deathrun map with 20 traps. I need help for end.

Demon
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Re: deathrun_freeman_darkrun_v2

Post by Demon » Sat Mar 10, 2012 8:22 am

Freeman, I'm sorry to say this but the map is terrible.

Anonymous

Re: deathrun_freeman_darkrun_v2

Post by Anonymous » Sat Mar 10, 2012 8:28 am

I agree to Demon, but it's not too late, you can still edit the map lol. And it's your first map, I guess?
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Are the combines able to look through and see when they have to activate the traps? Looks like a fucking massive wall. Are they supposed the guess when they have to activate the traps by hearing the footsteps of the rebels? Lulz.

[GR]doodleninja
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Re: deathrun_freeman_darkrun_v2

Post by [GR]doodleninja » Sat Mar 10, 2012 9:25 am

i downloaded it and played it and its great ^^ good work for first map

Peter Brev

Re: deathrun_freeman_darkrun_v2

Post by Peter Brev » Sat Mar 10, 2012 11:08 am

I'll change link, I have some shot to fix, and ITS MY FIRST MAP SO I KNOW THERE SOME FUCK.

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Bob1337
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Re: deathrun_freeman_darkrun_v2

Post by Bob1337 » Sat Mar 10, 2012 2:46 pm

I'm also making a map. Any trap/ending suggestions? I've got around 20 ideas but most probably won't be put into the map.
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.