deathrun_freeman_darkrun_v1

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Peter Brev

deathrun_freeman_darkrun_v1

Post by Peter Brev » Thu Mar 08, 2012 9:22 am

Hello everywone, I'm Left4Freeman. I wish you to try my FIRST deathrun maps. I have taken 4 days to make it. It's maybe short, but I did my best to do it. Thanks, hope you'll like it.
Link :
http://www.mediafire.com/?w7ek213t799e0k2

PS : I called darkrun because the map is in the dark. Sure I added light and some music ;)

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phil_4319
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Re: deathrun_freeman_darkrun_v1

Post by phil_4319 » Thu Mar 08, 2012 11:41 am

nice Freeman ;D

I hope this is a Map that is not lagging very hard. :lol:
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Demon
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Re: deathrun_freeman_darkrun_v1

Post by Demon » Thu Mar 08, 2012 12:23 pm

1.st Do some screens because no one will want to download it.
2.nd You will have to fix some shit as far i know you <3

Peter Brev

Re: deathrun_freeman_darkrun_v1

Post by Peter Brev » Thu Mar 08, 2012 1:08 pm

Screenshots =þ
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Peter Brev

Re: deathrun_freeman_darkrun_v1

Post by Peter Brev » Thu Mar 08, 2012 1:11 pm

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Anonymous

Re: deathrun_freeman_darkrun_v1

Post by Anonymous » Thu Mar 08, 2012 1:45 pm

Doesn't even know how to add lights - releases a map.

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Re: deathrun_freeman_darkrun_v1

Post by [GR]doodleninja » Thu Mar 08, 2012 3:42 pm

Looks kinda great :D good work ^^

Anonymous

Re: deathrun_freeman_darkrun_v1

Post by Anonymous » Thu Mar 08, 2012 3:52 pm

[GR]doodleninja wrote:Looks kinda great :D good work ^^
Yea I agree
lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie

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Re: deathrun_freeman_darkrun_v1

Post by Demon » Thu Mar 08, 2012 5:36 pm

Stefan wrote:
[GR]doodleninja wrote:Looks kinda great :D good work ^^
Yea I agree
lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie
xDDDD No offence but I dont like it, you cant see shit, and idk.

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Re: deathrun_freeman_darkrun_v1

Post by ant_8490 » Thu Mar 08, 2012 8:21 pm

I havnt had a chance to look at it yet, but if the traps are decent, lights can be easily added if you need help with that.
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FalZen
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Re: deathrun_freeman_darkrun_v1

Post by FalZen » Fri Mar 09, 2012 1:02 am

Demon wrote: xDDDD No offence but I dont like it, you cant see shit, and idk.
When u made the new rockrun version u said that u liked darkness, because it was very dark in the beginning :P

But it was good that so added so much light.

So Freeman i think you should add a bit more light, because some ppl dosen't like that they almost can't see anything and that they really have to concentrate about where they are walking ;)
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Peter Brev

Re: deathrun_freeman_darkrun_v1

Post by Peter Brev » Fri Mar 09, 2012 10:53 am

If the I called it darkrun, it's because the map turned dark like I don't know what happened. I was like "wtf is that"

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Re: deathrun_freeman_darkrun_v1

Post by ant_8490 » Fri Mar 09, 2012 11:47 am

Left4Freeman60 wrote:If the I called it darkrun, it's because the map turned dark like I don't know what happened. I was like "wtf is that"
If you had no lights in the map, then it would compile as "fullbright". Once you add some source of light, then map will then use vrad to compile. So for areas that have no light, it will be completely dark.

Summary: You cannot just partially add lights to a map. Either you use no lights (then it will look flat and shitty) or you completely add lighting to the whole map.
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Peter Brev

Re: deathrun_freeman_darkrun_v1

Post by Peter Brev » Sat Mar 10, 2012 3:42 am

I just made a new version that I will post, I fixed light problems.
Another thing that I asked on YouTube : I just made an old level, I don't know how to make, for example, an awp level because I don't know how to make the combine teleport. I started by putting a trigger_teleport on combine area and started disabled. Demon told me to put a trigger_once just in front of my trigger_teleport, then I didn't know what to do.