Deathrun_cliff

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ranger 63
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Deathrun_cliff

Post by ranger 63 » Sat Aug 27, 2011 11:17 am

Here is a map I made that took me a few weeks, I hope you like it, I would like to put it on the server.

http://www.mediafire.com/?wax66g3667gnthk

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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 » Sat Aug 27, 2011 12:47 pm

Cool. Ill try it out after the hurricane. Also, don't make up shit about Area 51. I take it seriously. And if you're going to complain more, you will earn a permban.

You Said:
"This is a realy cool map i made myself... exept for soem very basic layouts. I was hoping you would like it and put it on the server,I have tried to get it on Area 51 but the people *cough* jerks *cough* never responded to my post after a few weeks, here is the link"
http://www.mediafire.com/?wax66g3667gnthk#2
Complete and total lie right there. Sort of embarrassing.

Unless you can provide a valid link that you did post it.

ranger 63
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Re: Deathrun_cliff

Post by ranger 63 » Sat Aug 27, 2011 3:44 pm

Ok. I apologize. I now realize that my post may not have been seen since 3 popped up a few minutes after I posted mine. I can not provide a link because I deleted the post and
Moved it here.

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Re: Deathrun_cliff

Post by Raymond » Sun Aug 28, 2011 10:10 am

I think I saw his link. He put it in the completely wrong section...

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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 » Sun Aug 28, 2011 2:44 pm

Hey, just checked out your map. Here are my suggestions.

First off, good job on the scenery. Looks so much better when there are props/lighting in the map.

When a rebel wins, you get teled into a room and then you jump off of it into the combine room. The guns though, are not in that room and are laying on the combine floor. So move the weapons up higher in the little room. Also makes sure that the combine cant use his crowbar to get those weapons, maybe put a sliding door to cover?

When you have 30 people in the spawn room, you can get spawn kill. You should definitely make more spawn points and a bigger room.

Other than that, its a pretty good map. You may want to consider extending the map to another zone so theres more traps. I counted them and I think its about 10 traps. 15 traps is generally good for 30 players because theres always a good chance that 1 player will make it to the end.

You don't have to make a new post, just paste the new link in here, and I'll test it again.

ranger 63
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Re: Deathrun_cliff

Post by ranger 63 » Sun Aug 28, 2011 10:41 pm

would it be ok if I add an extra set of traps as an option for the player. or should it just be longer?

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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 » Sun Aug 28, 2011 10:45 pm

I would prefer it to be longer. About 5-7 more traps should do it.

ranger 63
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Re: Deathrun_cliff

Post by ranger 63 » Sun Aug 28, 2011 11:22 pm

ok, thank you for your feedback. I will make some updates

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Re: Deathrun_cliff

Post by Furry Hell » Wed Aug 31, 2011 9:36 am

If you post the direct .vmf it will be easier for other mappers to see the map in hammer editor

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ant_8490
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Re: Deathrun_cliff

Post by ant_8490 » Wed Aug 31, 2011 9:47 am

Furry Hell wrote:If you post the direct .vmf it will be easier for other mappers to see the map in hammer editor
It's his map. He doesn't have to release the source.
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ranger 63
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Re: Deathrun_cliff

Post by ranger 63 » Wed Aug 31, 2011 8:58 pm

ant/ nick, I would be happy to supply the vmf (after these updates, theyre almost done) if you find that it would be useful, I may not be able to work on my map quite as much now that school is starting again for me. Let me know what you think. I will warn you though, it takes about 3 hours to compile so i usualy do it over-night

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Re: Deathrun_cliff

Post by ant_8490 » Wed Aug 31, 2011 10:44 pm

ranger 63 wrote:ant/ nick, I would be happy to supply the vmf (after these updates, theyre almost done) if you find that it would be useful, I may not be able to work on my map quite as much now that school is starting again for me. Let me know what you think. I will warn you though, it takes about 3 hours to compile so i usualy do it over-night
3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!
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Re: Deathrun_cliff

Post by Xseba360 » Thu Sep 01, 2011 6:25 am

ant_8490 wrote:3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!
then i guess the map is like 600 mb.

ranger 63
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Re: Deathrun_cliff [updated]

Post by ranger 63 » Thu Sep 01, 2011 7:36 am

Well. I have a cheap laptop so it might that, I am expeiriencing a problem with my map that I had earlier and i dont know how i fixed it, On the added on part of the map, if your on the combine side, there are some pretty random voids, there are no leaks in my map so i find this wierd I was hoping you could take a look at it and tell me what i have done wrong.
UPDATED, i fixed a small part of the problem but have no idea how
http://www.mediafire.com/?n5r4659nyt64qw8
Last edited by ranger 63 on Sat Sep 03, 2011 12:44 pm, edited 2 times in total.

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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 » Fri Sep 02, 2011 9:53 pm

Ok, I will review the map on Sunday.