[Released] New Map: deathrun_demolition_hl2

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ant_8490
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[Released] New Map: deathrun_demolition_hl2

Post by ant_8490 » Wed Apr 06, 2011 8:54 am

Another new map released yesterday. Its a dev-style map, and its not too hard to beat. Leave comments below so Nick and I know if we should make more maps like this.
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r0aringdrag0n
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Re: [Released] New Map: deathrun_demolition_hl2

Post by r0aringdrag0n » Sat Apr 09, 2011 9:09 pm

Dont like the spinning lasers
"push to test, release to detonate"
MINECRAFT, ENOUGH SAID, PLAY NOW
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ant_8490
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Re: [Released] New Map: deathrun_demolition_hl2

Post by ant_8490 » Sat Apr 09, 2011 9:13 pm

r0aringdrag0n wrote:Dont like the spinning lasers
YES, massive kill zone.... 90% of ppl die there :(
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r0aringdrag0n
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Re: [Released] New Map: deathrun_demolition_hl2

Post by r0aringdrag0n » Sat Apr 09, 2011 10:50 pm

depends on the team you are siding with, massive kill zones go either way.
If u side with the rebels then it is too hard for most player meaning the map gets boring and there is a higher chance for rebels to lose.
If you side with the combine then it makes their job easier, but more "pro" combines probably want traps that are harder to get a kill cause it is part of the challenge
"push to test, release to detonate"
MINECRAFT, ENOUGH SAID, PLAY NOW
[GR]Roaringdragon