
Demons map is long and laggy but nice endings (and kinda dark), and Stefan map is nice but i never make it lol.
Cpt.Travis wrote: So instead of going around calling his map shit then you should try to help him like Ant and Stefan.
Travis, seriously? What do you expect of a map that is long as hell and done in 3 days. My mapping knowledge increased since then, the map was shit I agree it was laggy as hell too. But that's what tests are for? How would I know if it would lag most of your computers. After few months after finishing rockrun I decided to remake the map and change the name to Baserun because there was not enough rock.Cpt.Travis wrote:Demon is it just me or do you just want to draw attention that you are special somehow?
Before calling other maps for shit then you should start looking at your own. You can't actually call that rockrun map that you made good. Because the 3-4 first versions were buggy and they made people crash out of the game. Basically it was unplayable. While those other small maps that were made with like 5-6 traps would be consider better because of no bugs and they were stable.
So instead of going around calling his map shit then you should try to help him like Ant and Stefan. Don't you always talk about that admins should set an example? Well go ahead set an example by being helpful instead of being a dickhead.
LazZz00ooOOorrzzZZz :3 (Lasers)fire1000678 wrote:Ahaha, yea... Yea, I am sorry to say, your map was buggy as hell (Satan mis-programmed the lava), see what I did there. Anyway, any semi-unique traps that take up VERY LITTLE space?
Lasers and maby a little spike trap ?fire1000678 wrote:Ahaha, yea... Yea, I am sorry to say, your map was buggy as hell (Satan mis-programmed the lava), see what I did there. Anyway, any semi-unique traps that take up VERY LITTLE space?
env_laserfire1000678 wrote:Spikes, sure! Lasers, idk how to make. An entity, obviously, but which?
Um, not sure, but It has to be a "tools" texture I guess.fire1000678 wrote:mk. I looked it up on valve developer community. Got it. Spikes are a bit tedious, lining them all up and stuff XD. ugh another problem. For teleporters, does the entity need to have the tools/nodraw texture, or any you want? And if it does need the nodraw texture, can you change it?
Don't forget to do the info_targets other wise they will not work. Also it is a good idea to put trigger_hurt around lasers and disable them because sometimes lasers damage fails.fire1000678 wrote:Uh yea. Doesn't sound to hard. Set the lasers to disabled, combine presses, enable them. after about 7.5 seconds, they disable. Easy enough.