deathrun_destiny_palace_v1.bsp

Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
User avatar
Simzo
50+ Posts
50+ Posts
Posts: 89
Joined: Thu Aug 18, 2011 10:54 am

deathrun_destiny_palace_v1.bsp

Post by Simzo » Thu Aug 18, 2011 3:02 pm

Hello, this is first map i made i hope you like it.

http://www.mediafire.com/?d8hj863tqrn1e9a
Last edited by Simzo on Thu Aug 18, 2011 7:13 pm, edited 3 times in total.
[GR] Simzo {A}


Image

Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

User avatar
Rainbow Dash
1+ Posts
1+ Posts
Posts: 1
Joined: Thu Aug 18, 2011 1:53 pm
Location: Equestria

Re: deathrun_destiny_palace_v1.bsp

Post by Rainbow Dash » Thu Aug 18, 2011 5:00 pm

I'd say it's an okay map. I just checked it out, played around with it a bit, and pressed the traps and stuff like that. I like how it's nice and spacious. I do get claustrophobic sometimes, even in these video games :lol: I can't stand maps that have such thin space to move around in :? I like how you designed the buttons also. Nice, clear, no obstruction in view. Instant like.

But I have a few concerns with it as well. I've noticed at some parts of the map (like before the teleport to the 2nd part of the map), there's only one breakable. I don't know if this is what you intended, but it could be a bit more challenging if you could split that huge breakable into smaller parts. Idk, just thought it would be more challenging that way. Same goes for the breakable at the 2nd entrance after you teleport.

Also, you have ALOT of space. I like that, but you can also use some of that space for more traps, like a moving laser or... idk... whatever you want :P

Well, I only tried this out in a local server. I'm pretty sure the experience will be different with 25+ players running around. But nevertheless, good job on this :D
Last edited by Rainbow Dash on Thu Aug 18, 2011 10:22 pm, edited 1 time in total.

User avatar
Simzo
50+ Posts
50+ Posts
Posts: 89
Joined: Thu Aug 18, 2011 10:54 am

Re: deathrun_destiny_palace_v1.bsp

Post by Simzo » Thu Aug 18, 2011 6:19 pm

Thanks ^^
[GR] Simzo {A}


Image

Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

User avatar
kyo
250+ Posts
250+ Posts
Posts: 253
Joined: Mon Jun 20, 2011 5:04 am
Location: United States -Alabama

Re: deathrun_destiny_palace_v1.bsp

Post by kyo » Thu Aug 18, 2011 9:55 pm

looks like an fine map id say yes to put it on :)
Nobody's perfect...and since I'm nobody, that makes me perfect!

User avatar
ant_8490
Site Admin
Posts: 4385
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: deathrun_destiny_palace_v1.bsp

Post by ant_8490 » Fri Aug 19, 2011 7:24 am

Probably will be added tonight after i take a final look at it.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
nick_6893
Site Admin
Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: deathrun_destiny_palace_v1.bsp

Post by nick_6893 » Fri Aug 26, 2011 10:44 am

On server.

Map renamed to deathrun_simzo.