A better sm_savebuild

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SourceSDKenny
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A better sm_savebuild

Post by SourceSDKenny » Mon Aug 09, 2010 1:46 pm

I had the idea after i joined a cell-mod server today, usually when you want to save something you have to use the sm_savebuild <file-name> <password> command on every prop in your build. Well what if in stead of doing that you make an area like a box around your build and anything from the ground up is saved, this would save players time and also the effect of losing there save because of the server crashing.
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ant_8490
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Re: A better sm_savebuild

Post by ant_8490 » Mon Aug 09, 2010 1:49 pm

It cant be done because it is basing the script on the props u aim at. Cel-mod doesnt actually save a real hl2dm script cfg, it just save props and origins to a big database then just respawns them in the server. Our plugin actually creates a real script for you and you can use it in any gm_flatgrass server with cheats. Also, this reduces the amount that is being saved to the server. If everything that was built was auto-saved, we would have one big LAG party!
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ßlade
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Re: A better sm_savebuild

Post by ßlade » Mon Aug 09, 2010 7:56 pm

Damn, i LOVE Lagpartys :D
When is the next one going to start :D
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Jack
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Re: A better sm_savebuild

Post by Jack » Tue Aug 10, 2010 7:19 am

ßlade wrote:Damn, i LOVE Lagpartys :D
When is the next one going to start :D

Lag party suck i hate lag. Everytime it lag ammo loads many times and make that weapon sound :idea: