Area on the fourms where you can post scripts

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Area on the fourms where you can post scripts

Post by SourceSDKenny » Sun Aug 08, 2010 7:59 pm

I think it would be cool if there was an area on the forums where people can post scripts for others who might want them also you can have the option to and a password to your script so that to see the code you must enter a password, also i say code so that instead of having to upload a zip file or a rar file so that it can only be either a text file or a cfg file. Also the option to delete a script you uploaded + you must be logged in and it will show your name next to the script name.

If anyone else thinks this is a good idea or have an idea for a feature please post it in the comments.

if anyone wants this since im bored here is a edit of the blue bomb script since people have been asking for it

Code:

ent_fire env_shooter
ent_fire propane break
ent_create env_ar2explosion
ent_fire env_ar2explosion addoutput "material effects/rollerglow"
ent_create prop_combine_ball
ent_fire env_ar2explosion explode
ent_fire prop_combine_ball explode
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer1"
ent_fire timer1 toggle
ent_fire timer1 addoutput "refiretime .7"
ent_fire timer1 enable
ent_fire timer1 addoutput "startdisabled 0"
ent_fire timer1 addoutput "UseRandomTime 0"
ent_fire timer1 addoutput "ontimer env_ar2explosion,kill"
give point_tesla
ent_fire point_tesla addoutput "targetname mytesla"
ent_fire mytesla addoutput "radius 200"
ent_fire mytesla addoutput "m_SourceEntityName mytesla"
ent_fire mytesla addoutput "beamcount_min 30"
ent_fire mytesla addoutput "beamcount_max 40"
ent_fire mytesla addoutput "m_soundname DoSpark"
ent_fire mytesla addoutput "texture sprites/hydraspinalcord.vmt"
ent_fire mytesla addoutput "thick_min 3"
ent_fire mytesla addoutput "thick_max 6"
ent_fire mytesla addoutput "lifetime_min 1"
ent_fire mytesla addoutput "lifetime_max 3"
ent_fire mytesla addoutput "interval_min 0.5"
ent_fire mytesla addoutput "interval_max 1.5"
ent_fire mytesla addoutput "m_color 358 38 24"
ent_fire mytesla addoutput "m_flradius 50"
ent_fire mytesla setparent !activator
ent_fire mytesla setparentattachment Anim_attachment_Rh
ent_fire mytesla dospark
ent_remove myteslaent_create env_explosion
ent_fire env_explosion addoutput "targetname explosion1"
ent_fire explosion1 addoutput "iMagnitude 100"
ent_fire explosion1 addoutput "radiusoverride 6"
give env_alyxemp
ent_fire env_alyxemp addoutput "targetname emp2"
ent_fire emp2 setparent !activator
ent_fire emp2 setparentattachment anim_attachment_Rh
ent_fire emp2 settargetent explosion1
ent_fire emp2 StartDischarge 9
ent_fire beam noise 2.5
ent_Fire beam color 608-0-0
ent_fire beam addoutput "damage 100"
ent_fire beam addoutput "classtarget mybeam"
ent_fire explosion1 explode
ent_fire explosion1 addoutput "classname explosion-1"
ent_fire explosion1 kill
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer1"
ent_fire timer1 toggle
ent_fire timer1 addoutput "refiretime .1"
ent_fire timer1 enable
ent_fire timer1 addoutput "startdisabled 0"
ent_fire timer1 addoutput "UseRandomTime 0"
ent_fire timer1 addoutput "ontimer emp2,kill,.1,1";
ent_fire timer1 addoutput "ontimer beam,kill,.1,1";
ent_fire timer1 addoutput "ontimer timer1,kill,.2,1";
ent_setname prop;
give env_entity_dissolver;
ent_fire env_entity_dissolver addoutput "dissolvetype 1";
ent_Fire env_entity_dissolver addoutput "magnitude 8000";
ent_fire env_entity_dissolver dissolve prop;
ent_setname ground_player;
ent_fire ground_player addoutput "health 0"
prop_physics_create props_junk\propane_tank001a
ent_setname propane
ent_create env_shooter
ent_fire env_shooter
ent_fire propane break
ent_create env_ar2explosion
ent_fire env_ar2explosion addoutput "material effects/rollerglow"
ent_create prop_combine_ball
ent_fire env_ar2explosion explode
ent_fire prop_combine_ball explode
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer1"
ent_fire timer1 toggle
ent_fire timer1 addoutput "refiretime .7"
ent_fire timer1 enable
ent_fire timer1 addoutput "startdisabled 0"
ent_fire timer1 addoutput "UseRandomTime 0"
ent_fire timer1 addoutput "ontimer env_ar2explosion,kill"

Name: GreenBomb
Source:SDKenny
FTW

ikillyou
100+ Posts
100+ Posts
Posts: 183
Joined: Sun Jun 20, 2010 1:28 pm
Location: Georgia, US

Re: Area on the fourms where you can post scripts

Post by ikillyou » Mon Aug 09, 2010 8:57 am

Scripting related section of the cheats forums is your best bet. It should be the first section of the cheats section of the forums.
[GR]ikillyou{A}{D}
[GR] cheats/deathrun senior admin.
GR donator.
Ant and nick's friend :)
Join us on our TS server here:
Image
Image

User avatar
ßlade
Former Server Admin
Posts: 265
Joined: Fri Aug 06, 2010 2:08 pm

Re: Area on the fourms where you can post scripts

Post by ßlade » Mon Aug 09, 2010 12:56 pm

Wow, do you have any Idea of what the script is doing ?
I mean serious, the first line is :

ent_fire env_shooter

or

prop_physics_create props_junk\propane_tank001a
ent_setname propane
ent_create env_shooter
ent_fire env_shooter
ent_fire propane break


It kinda breaks my neck...
Sometimes i wished the clientcmd wouldnt be renamed... to stop ppl sharing BULLSHIT... jeez... :x
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke

User avatar
SourceSDKenny
50+ Posts
50+ Posts
Posts: 58
Joined: Fri Aug 06, 2010 11:55 pm

Re: Area on the fourms where you can post scripts

Post by SourceSDKenny » Mon Aug 09, 2010 1:20 pm

ßlade wrote:Wow, do you have any Idea of what the script is doing ?
I mean serious, the first line is :

ent_fire env_shooter

or

prop_physics_create props_junk\propane_tank001a
ent_setname propane
ent_create env_shooter
ent_fire env_shooter
ent_fire propane break


It kinda breaks my neck...
Sometimes i wished the clientcmd wouldnt be renamed... to stop ppl sharing BULLSHIT... jeez... :x
try it tell me what u think...
Source:SDKenny
FTW

User avatar
ant_8490
Site Admin
Posts: 4385
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Area on the fourms where you can post scripts

Post by ant_8490 » Mon Aug 09, 2010 1:34 pm

Blade is basically a PRO scripter, and hes right. A bunch of lines in that script r meaningless, and there r a bunch of other errors. The script may appear to work when you run it, but a lot could be cleaned up and removed to give the same effect.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10

User avatar
ßlade
Former Server Admin
Posts: 265
Joined: Fri Aug 06, 2010 2:08 pm

Re: Area on the fourms where you can post scripts

Post by ßlade » Mon Aug 09, 2010 8:36 pm

ant_8490 wrote:Blade is basically a PRO scripter, and hes right. A bunch of lines in that script r meaningless, and there r a bunch of other errors. The script may appear to work when you run it, but a lot could be cleaned up and removed to give the same effect.
Thank you...
Im sry for turning angry a bit, but, you know, scripting is such a beautiful thing, where you can express your Ideas, stuff you have always dreamed off.
Hl2dm with cheats on doesnt offers you just noclip and impulse 101, but a whole world of effects, functions and buildings.

Its rly getting me angry how easily ppl are satisfied with such "5 minutes scripts"
Learn to script, and whole world lays down to your feets.
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke