Deathrun Docks (30% - 40%)

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Legend
50+ Posts
50+ Posts
Posts: 68
Joined: Sun Jan 02, 2011 10:35 am

Deathrun Docks (30% - 40%)

Post by Legend » Thu May 26, 2011 5:19 pm

Hello there!

I have been currently working on a map for GR Deathrun (Area 51 Deathrun) i know i have many unfinished maps (Pacman and minecraft) but i will finished them after this map, because i am very intreste in this map and im doing good :)

Screenshots

1st day:
http://steamcommunity.com/profiles/7656 ... tab=public
This is the 1st 7 hours of the map

2nd Day
http://steamcommunity.com/profiles/7656 ... tab=public
As you can see i guess im working on it rapidly

Close ups
http://steamcommunity.com/profiles/7656 ... tab=public
As you can see this is a close up for the Aperture cargo. basicly the story is. aperture Science ordered some spikes, for a new test chamber and while it was going to be craned over for shipment the door broke open :O (poor nails) luckily the spikes dident fall but some employee's Died (LOL)

http://steamcommunity.com/profiles/7656 ... tab=public
Side of the Main part (main part so far)

3rd Day

http://steamcommunity.com/profiles/7656 ... tab=public

http://steamcommunity.com/profiles/7656 ... tab=public

http://steamcommunity.com/profiles/76561198030794407

For more Screenshots



wanting to add a waterfall somewhere

Awsome traps coming :)

Doing my best to optimise and make it minimum entitie and bursh's :)

more updates soon :)[/color]

Legend <3 :L
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