env_spritetrail fix for CS:GO

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myback
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Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States

env_spritetrail fix for CS:GO

Post by myback »

So I noticed you're using env_smokestacks instead of traditional sprite trails for some of the coin pickup rewards (not that there's anything wrong with that). In CS:GO there's a bug where if you try to give a player a trail using env_spritetrail, it will disappear in about half a second.

There's actually a fix that boils back down to entity scripting, kind of ironic right?
Spoiler
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Combine that with sourcepawn and you'll get something like this which checks if the entity created is a spritetrail then does its scripting magic on it:

Code: Select all

public void OnEntityCreated(int entity, char[] classname)
{
   if (StrEqual(classname, "env_spritetrail", false))
   {   
      FixSpriteTrail(entity);
   }
}

stock void FixSpriteTrail(int entity)
{
   SetVariantString("OnUser1 !self:SetScale:1:0.5:-1");
   AcceptEntityInput(entity, "AddOutput");
   AcceptEntityInput(entity, "FireUser1");
}
Result:
Image

Source
Uses:

1. Now any maps added after this fix can actually give spritetrails to the player who finds the secret in the map instead of just parenting a prop BECAUSE THAT'S BORING!!

2. Spritetrails could act as another reward option for the upcoming store & future coin pickups
Image
Peter B.: half counter fortress team portal life 2
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nick_6893
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Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: env_spritetrail fix for CS:GO

Post by nick_6893 »

Interesting. I'll give this a try when I do trails.
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