Deathrun_AquaticPark

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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Sonic
50+ Posts
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Posts: 81
Joined: Mon Nov 01, 2010 1:54 pm

Deathrun_AquaticPark

Post by Sonic » Sat Nov 13, 2010 6:57 am

A map i just made, a water themed map with 12 trap and some automatic breakables.
Supports bloom and hdr with some water soundscapes.
13-18 player are good players count for this map.

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Screenshots:

Supports HDR:
http://img816.imageshack.us/i/deathrunrainyard0001.jpg/

Bhop, Awp and old actually:
http://img219.imageshack.us/i/deathrunrainyard0003.jpg/

Good new buttons:
http://img168.imageshack.us/i/deathrunrainyard0005.jpg/

HOLY FUCK FREE NADES!!:
http://img571.imageshack.us/i/deathrunrainyard0004.jpg/

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Download:
http://www.2shared.com/file/Za9fnkbJ/Aquatic_Park.html
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ryu hyabusa
Former Server Admin
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Re: Deathrun_AquaticPark

Post by ryu hyabusa » Sat Nov 13, 2010 8:53 pm

Hey sonic, i think this map would be a great addition to our deathrun server, we will just have to wait on wat ant says, looks really fun, ur a good map maker, keep up the good work, ill make sure that he knows and if he likes it try to get it on the server as soon as possible.

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ant_8490
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Location: United States

Re: Deathrun_AquaticPark

Post by ant_8490 » Sun Nov 14, 2010 1:59 pm

I'm gonna test it out in a bit.
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Sonic
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Joined: Mon Nov 01, 2010 1:54 pm

Re: Deathrun_AquaticPark

Post by Sonic » Tue Nov 16, 2010 7:31 am

Hey ant, i played it today in the server and it seems there's a bug on the second trap when combine press the bridge it breaks and never respawns i asked others if that happend before they just said always, i tried the map myself and it dose work and the template works, but what's up with it in the server?
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