Deathrun_Sonic

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Sonic
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Deathrun_Sonic

Post by Sonic » Tue Nov 02, 2010 10:43 am

Update done, and the name changed to Deathrun_Sonic
Have like 20 trap or something


Have like 5 zones:
(in order)
1.Green Hill Zone
2.Marble Zone
3.Casino Night Zone
4.Top Hill Zone
5.Death Egg Zone


Plus the zone when you pass all the 5 zones will be hidden palace
And a new credit wall.

New stuff:
*afk killer
*a wall break automatically in the start of the map
*musics'
*3 modes (Old, Melee, Super 'as the secret')


Video
http://www.youtube.com/watch?v=BNclgDio2Qo

Download
http://www.2shared.com/file/W11duVW0/de ... sonic.html

The old post:

Code: Select all

Hello, while playing the map with those deathrun players like 3 times..like my other maps they were complaining, but it's about why everyone wins..
Well when i made the labyrinth, and night they were kinda hard and people hated them espically labyrinth. (Night was ok in the final fix)
I want to discuss about the about the update, i don't want to fail again by making a hard unbeatable map, or an easy map that the combine can't even win in it.
--
ok about the map you know, i'm planning on make it a multiple map with some of these sonic levels on the genisis, so i'll change the name from greenhill to sonic or sonicworld and etc.
in other words, longer, harder (not that hard), improvments, moving some traps, lighting and env_cubemaps' and hopefully it will be the final update.
if you have any ideas you'll be credited in the map, so please i need some [b]good[/b] ideas.

Also, there's some glitches i saw those combine glitchers doing today, like pressing the two buttons in one time the two bridges/blocks break, anyway to solve problems like these.
Last edited by Sonic on Wed Nov 10, 2010 9:11 am, edited 3 times in total.
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Ryan
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Re: Green Hill Big Update.

Post by Ryan » Tue Nov 02, 2010 5:24 pm

make hill top zone next plawx <3
or fire one (forgotten name, lava something i think)
i dont really like the square layout :/
a straight line with more options when you beat it?
+ you never really had to jump up steps in the gh zone. wider use of ramps pl0x

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Re: Green Hill Big Update.

Post by Raven » Wed Nov 03, 2010 6:17 am

add 'the OMGWTFBBQ flare' script
not env_flare
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Sonic
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Re: Green Hill Big Update.

Post by Sonic » Wed Nov 03, 2010 8:05 am

[GR]Ryan wrote:make hill top zone next plawx <3
or fire one (forgotten name, lava something i think)
i dont really like the square layout :/
a straight line with more options when you beat it?
+ you never really had to jump up steps in the gh zone. wider use of ramps pl0x
Adding some maps from Sonic 2? intersting!
And i just start making the marble zone (lava) and i think i'll add hill top since it's one of my best Sonic 2 levels :mrgreen:
also, all the maps will be in one map, so if you passed the green hill you'll be teleported to the next level..and the next to the last one (the levels will be probably short cuz there will be kinda alots of them other then the green hill and actually the last one)

Thanks for the reply.
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Re: Green Hill Big Update.

Post by Sonic » Wed Nov 03, 2010 10:34 am

Raven wrote:add 'the OMGWTFBBQ flare' script
not env_flare
Sure! :P
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Re: Green Hill Big Update.

Post by Ryan » Thu Nov 04, 2010 4:05 am

or 3/4 zones in each level? seems a waste to put such an idea in one map.

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Re: Green Hill Big Update.

Post by Sonic » Thu Nov 04, 2010 7:23 am

[GR]Ryan wrote:or 3/4 zones in each level? seems a waste to put such an idea in one map.
No, all the levels will have mostly have like 2-4 traps (other than the first, or maybe the final too).

Example
http://img248.imageshack.us/img248/8818/szeh.jpg
this is the level you'll be teleported to after crossing the greenhill, it have only 2 traps
when you reach the end of the level you'll be teleported to another level (ex:hilltop).
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Re: Green Hill Big Update.

Post by Sonic » Thu Nov 04, 2010 3:53 pm

Update - in the end you'll choose one of these, not just old.

Melee
http://img707.imageshack.us/i/64205346.png/
B-hop
http://img179.imageshack.us/i/44445907.png/
Old
http://img72.imageshack.us/i/42132040.png/
Super (Needs Password/Secret button)
http://img190.imageshack.us/i/52325531.png/

Hope ya like it all.
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Re: Deathrun_Sonic

Post by Sonic » Wed Nov 10, 2010 8:11 am

Everything just done.
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Re: Deathrun_Sonic

Post by ant_8490 » Wed Nov 10, 2010 11:35 am

I'll check it out later tonight then add it to the server.
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Re: Deathrun_Sonic

Post by Sonic » Thu Nov 11, 2010 10:25 am

ant_8490 wrote:I'll check it out later tonight then add it to the server.
I'll be just waiting, thanks.
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Re: Deathrun_Sonic

Post by ant_8490 » Thu Nov 11, 2010 1:59 pm

Sonic wrote:
ant_8490 wrote:I'll check it out later tonight then add it to the server.
I'll be just waiting, thanks.
I put it on this morning like 3 hrs ago.
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Re: Deathrun_Sonic

Post by Sonic » Sat Nov 13, 2010 6:43 am

ant_8490 wrote:
Sonic wrote:
ant_8490 wrote:I'll check it out later tonight then add it to the server.
I'll be just waiting, thanks.
I put it on this morning like 3 hrs ago.
lol, greenhill (the old version) and sonic (the new version) both are in the maps menu
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