Deathrun_Greenhill

Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
User avatar
Sonic
50+ Posts
50+ Posts
Posts: 81
Joined: Mon Nov 01, 2010 1:54 pm

Deathrun_Greenhill

Post by Sonic » Mon Nov 01, 2010 2:18 pm

Tottally, a new map.
http://www.2shared.com/file/Nfjs-yup/Greenhill.html

Traps:
-The Bridge.
-A trigger hurt killing area, duh?
-2 Bridges.
-Explosion thingy.
-Rotating thing.
-Just like the two bridges.
-Killing spikes.
-Big falling block.
-Move linar or something like that.
-Killing thing.

i think there's 9 traps, is that good?

Also, there's a secret room, custom textures and a combine base thing.

Some screenshots:
http://img840.imageshack.us/i/deathrung ... l0000.jpg/
http://img155.imageshack.us/i/deathrung ... l0002.jpg/
http://img222.imageshack.us/i/deathrung ... l0001.jpg/
http://img261.imageshack.us/i/deathrung ... l0003.jpg/
The secret area screenshot:
http://img169.imageshack.us/i/deathrung ... l0005.jpg/

I'm also working on an update for the so glitchy deathrun_lostlabyrinth.
2 FAST 4 YOU

User avatar
ant_8490
Site Admin
Posts: 4385
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Deathrun_Greenhill

Post by ant_8490 » Mon Nov 01, 2010 2:27 pm

alright ill take a look at this later, btw there will be another new map released later today probably.... looks epic :P
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10