deathrun_simzo_v2

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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Simzo
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deathrun_simzo_v2

Post by Simzo » Thu Jun 21, 2012 10:02 am

Hello, this is my map simzo_v2 i've been working on it for 24 hours and i finished it :D, i fixed all bugs

Download: http://www.mediafire.com/download.php?mj0bidshl0ah2r8

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[GR] Simzo {A}


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Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

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nick_6893
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Re: deathrun_simzo_v2

Post by nick_6893 » Fri Jun 22, 2012 4:32 pm

Looks very nice. We should be able to have time to test it tonight.

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fire1000678
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Re: deathrun_simzo_v2

Post by fire1000678 » Fri Jun 22, 2012 7:01 pm

Did you scale it down a wee bit of a lot?
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Simzo
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Re: deathrun_simzo_v2

Post by Simzo » Sat Jun 23, 2012 7:01 am

fire1000678 wrote:Did you scale it down a wee bit of a lot?
o.O??
[GR] Simzo {A}


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Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

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Jail Bait Jonny
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Re: deathrun_simzo_v2

Post by Jail Bait Jonny » Sat Jun 23, 2012 8:10 am

Did you make it smaller?
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Simzo
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Re: deathrun_simzo_v2

Post by Simzo » Sat Jun 23, 2012 11:07 am

Jail Bait Jonny wrote:Did you make it smaller?
Yeah lol

In deathrun_simzo i was new at mapping so i didn't make it big on purpose xD
[GR] Simzo {A}


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Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

Anonymous

Re: deathrun_simzo_v2

Post by Anonymous » Sat Jun 23, 2012 12:13 pm

Looks alright, nothing special but it's okay.

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Re: deathrun_simzo_v2

Post by ant_8490 » Sun Jun 24, 2012 7:44 pm

There are a bunch of problems that need to be fixed:

1) Missing textures: see pictures below.
Spawn Room Missing Texture
Endings Room Missing Texture

2) Vvis didnt run correctly. Maybe there's a leak because i can see other parts of the map through the skybox
Possible Leak

3) Red floor in combine room: In 1st stage, it doesn't push. In 2nd stage, its so slow (useless to use if its that slow).

4) Trap 1: Can jump around to avoid the lasers.

5) Trap 2 & 4: The func_doors move very slowly. Maybe speed up and check that block damage is set to like... 500 or so.

6) Trap 3: The moving platform is very slow and doesn't return back.

7) Trap 5: There's no trigger to kill the rebels that get thrown off by the fan. There is a trigger under the map, but it doesn't extend all the way to the skybox.

All the endings don't seem to have any problems, and you may want to consider adding few more traps since the map isnt that long.
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Simzo
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Re: deathrun_simzo_v2

Post by Simzo » Mon Jun 25, 2012 5:24 am

ant_8490 wrote: 6) Trap 3: The moving platform is very slow and doesn't return back.
I'll fix them all but at trap 3 when some one goes by the platform and reaches to the end it creates a small bridge next to the track
[GR] Simzo {A}


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Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo

ThomasBonjj
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Re: deathrun_simzo_v2

Post by ThomasBonjj » Mon Jun 25, 2012 6:22 am

Look's pretty nice, maby a extreme bhop ?

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Simzo
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Re: deathrun_simzo_v2

Post by Simzo » Thu Jun 28, 2012 5:30 pm

[GR] Simzo {A}


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Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo