parkour_woodconcrete_hl2_v3 PARKOUR MAP

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jacketsj
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parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by jacketsj » Tue Jun 12, 2012 11:01 pm

so uh, if i make an update, im NOT gonna make a new thread as I discovered with simple, im gonna keep this one. (now ive actually done that)
THIS IS A PARKOUR MAP: TO BE USED WITH PUZZLE MODE!!!
Basically, this is a puzzle map, except everyone is thrown together in one thing, stripped of their weapons, and forced to go through a quick but tough parkour map (no checkpoints, too small, but still REALLY hard). When they get to the end, they get a crowbar and an smg, and they can jump off and teleport back to the beginning to kill the enemy team. if you add a non-team version of puzzle mode to a server, then you can use that too! This is a bsp, not a vmf btw. To install it put it in your maps folder for hl2 Deathmatch. If you're not running it from a dr server (preferebly with puzzle mode), it will most likely crash (as its built for one, but with the info_player_deathmatch, you might be able to get away with a normal one). One secret too (rpg in secret)!
Forgot to mention before, one strafe jump required, no bhop!
http://www.mediafire.com/?fiv8t22otkfw6ni
UPDATED Download v3 ^

EDIT: fixed download link, should work, please point out any problems to me!

EDIT: IK this isn't standard for a deathrun server, but still, theres puzzle maps already, why not a parkour map?

EDIT: Updated!

Updates:
Spoiler
Show
v1
made a parkour map

v1 fixed
added info_player_deathmatch
added custom textures with pakrat

v3
added secret
made slightly longer
moved info_player_deathmatch
cool thing at the end (try it yourself)
added rpg in secret
moved a few things around a bit
Old downloads:
Last edited by jacketsj on Wed Jun 13, 2012 4:38 pm, edited 4 times in total.
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warmage45
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Re: parkour_woodconcrete_hl2_v1 PARKOUR MAP

Post by warmage45 » Wed Jun 13, 2012 3:36 pm

Unreal tournament has trained me well for this.

jacketsj
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Re: parkour_woodconcrete_hl2_v1 PARKOUR MAP

Post by jacketsj » Wed Jun 13, 2012 4:24 pm

warmage45 wrote:Unreal tournament has trained me well for this.
I wouldn't know, ive never played it (only quake 3 because it was on sale during the christmas sale)
My favorite number of the alphabet is green. Period, do not discuss it. :D

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ant_8490
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by ant_8490 » Sat Jun 16, 2012 9:28 am

i will check it out this afternoon
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jacketsj
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by jacketsj » Sat Jun 16, 2012 10:44 am

do you use imgur for screenshots? with the direct link? im gonna add some
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ant_8490
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by ant_8490 » Sat Jun 16, 2012 8:55 pm

jacketsj wrote:do you use imgur for screenshots? with the direct link? im gonna add some
www.tinypic.com works pretty good too
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ant_8490
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by ant_8490 » Sun Jun 17, 2012 10:22 pm

Seems kind short. Also, weapons are being dropped at spawn. I think they are being teleported also from the ending, so make sure only players (and not items) get teleported. And, the deathrun plugin gives everyone a crowbar at spawn, so either u cant have both teams on the same course, or you have to add some kind of weapon strip in a spawn room/area.
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nick_6893
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by nick_6893 » Mon Jun 18, 2012 10:10 am

I think instead of making a weapon strip trigger, make a spawn room for rebels and combines. Basically, you copy the course 2 times. Then you can make a tele at the end to get to the other team to kill. I think there should also be more detail, as well as more variation in the puzzle. You can resubmit the map in here.

jacketsj
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Re: parkour_woodconcrete_hl2_v3 PARKOUR MAP

Post by jacketsj » Mon Jun 18, 2012 8:28 pm

ant_8490 wrote:Seems kind short. Also, weapons are being dropped at spawn. I think they are being teleported also from the ending, so make sure only players (and not items) get teleported. And, the deathrun plugin gives everyone a crowbar at spawn, so either u cant have both teams on the same course, or you have to add some kind of weapon strip in a spawn room/area.
weapons get dropped at spawn because there IS a weapons stripper there, and yeah, it is kinda short, but if i make it too long then the non-bunnyhopping-non-pros won't be able to finish it at all, i already added one needed strafe jump. im gonna go with the multiple courses in the future if i ever work on this again (busy with other things most of the time)
My favorite number of the alphabet is green. Period, do not discuss it. :D