dr_darkcave_beta

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fire1000678
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Re: dr_darkcave_beta

Post by fire1000678 » Sat Mar 31, 2012 11:14 am

I guess I'll do a bit of testing as well, if it means shit XD
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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}

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shadowslayer
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Re: dr_darkcave_beta

Post by shadowslayer » Sat Mar 31, 2012 5:20 pm

fire1000678 wrote:I guess I'll do a bit of testing as well, if it means shit XD
Which it dosen't.
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me

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fire1000678
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Re: dr_darkcave_beta

Post by fire1000678 » Sat Mar 31, 2012 11:32 pm

Oh thanks for your love and compassion, shadow. Didn't see any major bugs, without the plugins. Works fine, buttons and all.
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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}

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Stuntman0007
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Re: dr_darkcave_beta

Post by Stuntman0007 » Tue Apr 17, 2012 11:10 pm

Very nice map, I love it, but just one thing.

I get very low fps throughout most of the map, even goes down to 5 in some places(Mainly due to my Five-year-old comp
But there are lots of displacements and effects).
The only thing to make it better is optimizing for better frame rate, As playing with 5-10 fps isn't very fun

The map should stay on though, I really do love it :)

*edit* Guess you've done all you can to make it run better and that's all I can ask for...
Guess I'll just have to get a better computer at some point ;)
Mew I'm a bunny!
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Morch
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Re: dr_darkcave_beta

Post by Morch » Wed Apr 18, 2012 8:21 am

Good map and good endings! Just 1 problem.
After the ending "strafe jump" you will spawn with or without a crowbar. People who spawn without one will not be able to use any for of weapons. People who spawn with crowbar can take weapons as smg, nade etc at the start (they randomly spawn).

Edit:
Often spawn kill and the auto-spawn killer doesn't work at this map.
When a rebel go to awp the combines teleport trigger to awp doesn't work.

Raymond
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Re: dr_darkcave_beta

Post by Raymond » Wed Apr 18, 2012 4:05 pm

None of those things are included in the map, thus it's out of my control morch. It's just glitches with the engine.

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FalZen
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Re: dr_darkcave_beta

Post by FalZen » Sat Apr 21, 2012 1:15 pm

Awesome map but at the lava part it's pretty laggy :(
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