Problem with my map

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Xseba360
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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 4:15 pm

fire1000678 wrote:New problem! Map runs fine. Problem: NO BUTTONS WTF?

I used prop_physics, that is probably the problem. Going for fix now (also had the buttons in the wall slightly, to prevent them from falling.)
Ugh. Make a func_button instead?

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fire1000678
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Re: Problem with my map

Post by fire1000678 » Mon Apr 09, 2012 4:23 pm

Yea, I am going to do that... However, problem 2: How to make bhop platforms? I had trigger_multiple and set them so they break on touch after .35 seconds or something. But I realized I need to use the trigger texture... So how do I make them appear but break/go away and respawn? func_door_rotating type of thing or....
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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 4:26 pm

fire1000678 wrote:Yea, I am going to do that... However, problem 2: How to make bhop platforms? I had trigger_multiple and set them so they break on touch after .35 seconds or something. But I realized I need to use the trigger texture... So how do I make them appear but break/go away and respawn? func_door_rotating type of thing or....
point_template
set the name to whatever
Template 1 should be bhop platform's name

trigger_multiple -- MAKE SURE "CLIENTS" IS CHECKED IN FLAGS TAB
onstarttouch
point_template's name
forcespawn
<none>
<time>

EDIT:
when you do that you need:
a logic_auto with output
OnMapSpawn
point_templates' names
forcespawn
<none>
0.00

or the platforms wont spawn at all.

EDIT2:
platform should be func_breakable with "Break on trigger" flag checked.

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Re: Problem with my map

Post by fire1000678 » Mon Apr 09, 2012 4:32 pm

Okay, so I only need one of these templates then? Then assign all the templates as one of the platforms, or do I need one point_template per trigger_multiple?

And would you mind elaborating more you kinda are hard to understand :/ lol

One more thing, what about the teleporting water if you miss....

Oh and always the best question, I think my portals are all fucked up as well.

I am at the point where I don't wanna do this map anymore, so if you want to finish, go ahead. If you accept, I will delete all the non-working portals, water, buttons and other stuff. I suppose I should finish the buttons cause I am the only one who knows them, but the rest if you want...

Actually, the buttons are more or less obvious. If you accept, I can list for you though.

Actually yea. Fuck it. Here is the final .vmf. You can finish stuff up if you want. If not, I will come back and improve. Btw, some parts are sloppy, so you may want to improve. Here is the final link:
http://www.mediafire.com/?14188bhate8b3zz
Old ones no longer work.

Here are the list of traps and how I want them to work
Spoiler
Show
1st. Fire trap, obvious.
2nd. Break the wall, barrels roll down
3rd. The big func_door (Should convert to func_door_rotating) falls and kills the people
4th. Spark trap. Keep the no texture, no collision on the trigger_hurt, I want that
5th. Rotating cylinder, rotating BOTH ways. Already configured for that, just activate
6th. Explosion in the pool after the slide. Obvious
7th. I want the box to rotate ON X AXIS (spinning so up becomes down, etc.)
8th. breakaway platforms. Easy enough.
9th. Spinning brush, kills on contact. Obvious
10th. Room of explosions. Consider decreasing size. Doors are glass near entrance, you should be able to see. They are kinda glitchy on texture, recommend fix with carving. Other than that, obvious.
11th. I believe this is the one with the lasers. Obvious, press button activate lasers and trigger_hurt entity (for safety) may want to increase damage on trigger_hurt. Can strafe through
12th. Invisible wall, hit button, it spawns, blocking the jump across gap

Also a secret teleporter, near the spark trap. You can find. Will require fix as well. The return teleport is above rebel spawn. I also think I accidently put a rebel spawn in combine area, forgot to fix before uploading... I believe that is all. If you have any questions regarding content, just ask here or in new thread. Also, between 1st and 2nd trap, I put a combine mine. Thought it would explode on contact, it doesn't. Turn that area into a new trap if you want, or just delete.
Thanks a lot man.
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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 5:06 pm

fire1000678 wrote:Okay, so I only need one of these templates then? Then assign all the templates as one of the platforms, or do I need one point_template per trigger_multiple?

And would you mind elaborating more you kinda are hard to understand :/ lol

One more thing, what about the teleporting water if you miss....

Oh and always the best question, I think my portals are all fucked up as well.

I am at the point where I don't wanna do this map anymore, so if you want to finish, go ahead. If you accept, I will delete all the non-working portals, water, buttons and other stuff. I suppose I should finish the buttons cause I am the only one who knows them, but the rest if you want...

Actually, the buttons are more or less obvious. If you accept, I can list for you though.
One template per platform (give tmplates the same name), one trigger per platform.
Anyways dont give up so fast. Mapping is hard, but thats the point.

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Re: Problem with my map

Post by fire1000678 » Mon Apr 09, 2012 5:13 pm

Okay, with the bhop thing I see. Its set up the template which spawns a trigger multiple. Then, when you hit the trigger, it breaks the platform. Okay, easy enough. But what about the platform respawn 0.o.

And another thing (ant keep this thread up for awhile btw) To make water its nodraw texture, then your water texture, correct?

Oh one more. Teleports HAO TO MAKE?!
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Re: Problem with my map

Post by Demon » Mon Apr 09, 2012 5:28 pm

Do you want me to upload my BHOP ending I made my self?

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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 5:31 pm

fire1000678 wrote:Okay, with the bhop thing I see. Its set up the template which spawns a trigger multiple. Then, when you hit the trigger, it breaks the platform. Okay, easy enough. But what about the platform respawn 0.o.

And another thing (ant keep this thread up for awhile btw) To make water its nodraw texture, then your water texture, correct?

Oh one more. Teleports HAO TO MAKE?!
1. Nononono. It respawns func_brekable (platform).
2. Make a brush with nodraw then apply water texture on top with 'face sheet edit' tool
3. Trigger_teleport and info_teleport_destination. Nothing more. Figure it out urself ;)
Good luck!

Edit:
Demon wrote:Do you want me to upload my BHOP ending I made my self?
Let him do it himself tho ;)
Last edited by Xseba360 on Mon Apr 09, 2012 5:33 pm, edited 1 time in total.

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Re: Problem with my map

Post by Demon » Mon Apr 09, 2012 5:32 pm

Xseba360 wrote:
Oh one more. Teleports HAO TO MAKE?!
1. Nononono. It respawns func_brekable (platform).
2. Make a brush with nodraw then apply water texture on top with 'face sheet edit' tool
3. Trigger_teleport and info_teleport_destination. Nothing more. Figure it out urself ;)
Good luck!

>.> Like I said you want my BHOP?
Ill upload it if yes.

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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 5:34 pm

Demon wrote: >.> Like I said you want my BHOP?
Ill upload it if yes.
Check out my edited post. Started writing before u posted.

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Re: Problem with my map

Post by Demon » Mon Apr 09, 2012 5:36 pm

Ah oki, I guess you are right. Newbs like him should lrn2map.
xD
Ill not help him this time. ^^
Unless he spent 5 hours on it and he failed.
Also I spent 2 hours making my BHOP.

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Re: Problem with my map

Post by fire1000678 » Mon Apr 09, 2012 6:02 pm

Face sheet edit is the one you use for the displacements, correct?
Okay I see, the trigger tells the template to spawn the breakable, okay.
Water, okay easy enough
Teleports though idk... Don't you need to texture teleporters with nodraw?
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Re: Problem with my map

Post by Demon » Mon Apr 09, 2012 6:04 pm

fire1000678 wrote:Face sheet edit is the one you use for the displacements, correct?
Okay I see, the trigger tells the template to spawn the breakable, okay.
Water, okay easy enough
Teleports though idk... Don't you need to texture teleporters with nodraw?
The teleport textures should be "tools/toolstrigger" because its a "trigger_teleport" everything with a "trigger_" in it should be a texture "tools/toolstrigger"

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Re: Problem with my map

Post by Xseba360 » Mon Apr 09, 2012 6:08 pm

fire1000678 wrote:Face sheet edit is the one you use for the displacements, correct?
Okay I see, the trigger tells the template to spawn the breakable, okay.
Water, okay easy enough
Teleports though idk... Don't you need to texture teleporters with nodraw?
1. Yes. Just not the second tab. Don't even look at it. Oh and dont make func_water_analog or it will look weird. Leave it as normal brush
2. No. Logic_auto does. Trigger tells em to break when u stand on the trigger.
3. Teleporters should be trigger txtur

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Re: Problem with my map

Post by fire1000678 » Mon Apr 09, 2012 9:27 pm

That just solved soooo many problems. Thanks. Ant please still keep this open I will probably need it soon. I will finish up, be done by next Monday (only have 1/2 time to work on it). I'll ask if I have any problems :D

One more problem, does the info_teleport_... Nvm that is a point entity. Okay tbanks
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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}