Deathrun_cliff

Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Ryan
Former Server Admin
Posts: 1163
Joined: Fri Apr 23, 2010 2:56 am
Location: United Kingdom

Re: Deathrun_cliff

Post by Ryan » Sat Sep 03, 2011 5:13 am

Xseba360 wrote:
ant_8490 wrote:3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!
then i guess the map is like 600 mb.
1200mb <- fix'd

ranger 63
25+ Posts
25+ Posts
Posts: 38
Joined: Thu Jun 30, 2011 1:09 am

Re: Deathrun_cliff

Post by ranger 63 » Sat Sep 03, 2011 12:50 pm

nick_6893 wrote:Ok, I will review the map on Sunday.
thank you, sounds good, dont forget to use the updated one.

Furry Hell
100+ Posts
100+ Posts
Posts: 212
Joined: Sun Nov 21, 2010 4:56 am
Location: Approximately OVER 9000 Light Years away

Re: Deathrun_cliff

Post by Furry Hell » Sat Sep 03, 2011 5:50 pm

Me intrested in mappy!

*sounded gay dint it?
Last edited by Furry Hell on Sat Sep 03, 2011 5:53 pm, edited 1 time in total.

Furry Hell
100+ Posts
100+ Posts
Posts: 212
Joined: Sun Nov 21, 2010 4:56 am
Location: Approximately OVER 9000 Light Years away

Re: Deathrun_cliff

Post by Furry Hell » Sat Sep 03, 2011 5:53 pm

hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile

ranger 63
25+ Posts
25+ Posts
Posts: 38
Joined: Thu Jun 30, 2011 1:09 am

Re: Deathrun_cliff

Post by ranger 63 » Sat Sep 03, 2011 6:46 pm

Furry Hell wrote:hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile
i dont know what that is, does that make the vmf from the bsp, if so, i dont really care that much, long as i get the credit. If its good enough to steal, id be flattered
Nick, did you mean the 4th, or the 11th?

User avatar
nick_6893
Site Admin
Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: Deathrun_cliff

Post by nick_6893 » Thu Sep 08, 2011 3:49 pm

Yea college started and work is getting in the way. Sorry for the wait, Im gonna try this weekend.

ranger 63
25+ Posts
25+ Posts
Posts: 38
Joined: Thu Jun 30, 2011 1:09 am

Re: Deathrun_cliff

Post by ranger 63 » Thu Sep 08, 2011 7:30 pm

thank you, i was wondering, thanks for telling me, let me know how it goes
Last edited by ranger 63 on Fri Sep 09, 2011 7:21 am, edited 1 time in total.

User avatar
shadowslayer
1000+ Posts
1000+ Posts
Posts: 1280
Joined: Fri Sep 03, 2010 8:51 pm

Re: Deathrun_cliff

Post by shadowslayer » Thu Sep 08, 2011 9:49 pm

Furry Hell wrote:hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile
the anti-decompile line can be easily bypassed.
Spoiler
Show
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me

User avatar
nick_6893
Site Admin
Posts: 668
Joined: Fri Apr 09, 2010 4:09 pm

Re: Deathrun_cliff

Post by nick_6893 » Sun Sep 11, 2011 2:28 pm

Map is on server!

Ranger, I sent you a pm on what I changed in the map.