SourceOP Temp Fix

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nick_6893
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SourceOP Temp Fix

Post by nick_6893 » Thu Jul 11, 2013 9:35 am

Because of the fact that sourceOP has not been updated in such a long time, I will try to code some of the sourceOP commands in sourcemod so people can continue to build. I'll make a post in here later on what commands I was able to recreate.

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Re: SourceOP Temp Fix

Post by Demon » Thu Jul 11, 2013 11:21 am

Good idea...
I mean, it's probably not so hard to code some of the stuff like in Source OP.

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nick_6893
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Re: SourceOP Temp Fix

Post by nick_6893 » Thu Jul 11, 2013 1:02 pm

Okay, these are the commands that I have scripted for the last 2 hours and are very similar to SourceOP!

e_rotate <x> <y> <z>
e_freeze
e_unfreeze
e_kill
+grabent

The freeze/unfreeze command only works on physics props (I'll expand it to dynamic props as an update in the future)

And by the way, even if it says [SourceOP] in the chat, I just put that there anyways. These commands are actually made from sourcemod.

Enjoy.

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nick_6893
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Re: SourceOP Temp Fix

Post by nick_6893 » Thu Jul 11, 2013 11:50 pm

Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.

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Re: SourceOP Temp Fix

Post by Demon » Fri Jul 12, 2013 3:32 am

Nice! What else was in SourceOP that you didn't code yet? ;D

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Xseba360
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Re: SourceOP Temp Fix

Post by Xseba360 » Fri Jul 12, 2013 5:11 am

nick_6893 wrote:Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.
e_add, e_thruster e_addconstraint +grabphys
at the moment that's all I can think of.

How did that 'sad' get in there... Oh wait... Phone keyboard.
Last edited by Xseba360 on Sat Jul 13, 2013 7:22 pm, edited 1 time in total.

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shadowslayer
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Re: SourceOP Temp Fix

Post by shadowslayer » Sat Jul 13, 2013 4:39 pm

Xseba360 wrote:
nick_6893 wrote:Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.
e_add, e_thruster e_addconstraint +grabphys
at the moment that's sad all I can think of.
My most used commands... I should really get back to building sometime.
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commander fury
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Re: SourceOP Temp Fix

Post by commander fury » Sun Jul 14, 2013 3:56 am

So we can build again now ? Good, thanks Nick.

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Re: SourceOP Temp Fix

Post by Demon » Sun Jul 14, 2013 6:26 am

commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.

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Re: SourceOP Temp Fix

Post by Demon » Sun Jul 14, 2013 6:26 am

commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.

Peter Brev

Re: SourceOP Temp Fix

Post by Peter Brev » Sun Jul 14, 2013 6:53 am

Demon wrote:
commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.
hpy bday.

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Re: SourceOP Temp Fix

Post by Demon » Sun Jul 14, 2013 7:05 am

Peter Brev wrote:
Demon wrote:
commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.
hpy bday.
Offtopic but thank you ;D.

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Re: SourceOP Temp Fix

Post by Demon » Sun Jul 14, 2013 7:05 am

Peter Brev wrote:
Demon wrote:
commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.
hpy bday.
Offtopic but thank you ;D.

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commander fury
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Re: SourceOP Temp Fix

Post by commander fury » Sun Jul 14, 2013 3:14 pm

Demon wrote:
commander fury wrote:So we can build again now ? Good, thanks Nick.
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.
Really ? Okay.Last time I tried the move commands didn't worked correctly.

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Re: SourceOP Temp Fix

Post by Demon » Sun Jul 14, 2013 3:21 pm

Build > Spawn props... -.-

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