deathrun_tf2_runner

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This forum topic is to request maps that you would like to see converted from HL2:DM/CSS Deathrun to TF2 or to submit your own original map.
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Peter Brev

deathrun_tf2_runner

Post by Peter Brev » Wed Apr 09, 2014 1:08 am

Just making my 1st tf2 map, on its way.

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ant_8490
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Re: deathrun_tf2_runner

Post by ant_8490 » Wed Apr 09, 2014 6:22 am

Peter Brev wrote:Just making my 1st tf2 map, on its way.
Cool, just use the same name format: dr_<name here>_tf2. It will be easier to see in the rtv/nominate menus on tf2.
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Peter Brev

Re: deathrun_tf2_runner

Post by Peter Brev » Wed Apr 09, 2014 11:42 am

The name is not final, perhaps it might change.

When I pick a name, at some point I just change it, usually at the very end of the project.

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Re: deathrun_tf2_runner

Post by 111112oo » Sat Apr 12, 2014 9:20 am

Map name is very similar to this one: http://downloads.stsv.tf/maps/dr_running_v2.bsp.bz2

Try to make original traps and an interesting theme, take http://fastdl.saxtonhell.com/maps/vsh_d ... b3.bsp.bz2 http://tf2.gamebanana.com/maps/164951 http://tf2.gamebanana.com/maps/179257 and http://tf2.gamebanana.com/maps/175798 for example. I'd also like to see another version of this compatible with other servers. Try and incorporate some interesting minigames/humiliations. Can't Wait!

Peter Brev

Re: deathrun_tf2_runner

Post by Peter Brev » Tue Apr 15, 2014 10:42 am

111112oo wrote:Map name is very similar to this one: http://downloads.stsv.tf/maps/dr_running_v2.bsp.bz2

Try to make original traps and an interesting theme, take http://fastdl.saxtonhell.com/maps/vsh_d ... b3.bsp.bz2 http://tf2.gamebanana.com/maps/164951 http://tf2.gamebanana.com/maps/179257 and http://tf2.gamebanana.com/maps/175798 for example. I'd also like to see another version of this compatible with other servers. Try and incorporate some interesting minigames/humiliations. Can't Wait!
In case you didn't see:
Peter Brev wrote:The name is not final, perhaps it might change.

When I pick a name, at some point I just change it, usually at the very end of the project.
Here's the spawn reworked:
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